I would say that the 2 mao gong kicks used seems jarring as well as the uppercut in PKKP, speaking of which wouldn't it be something like PKPP as the double kick is labeled as a single input and the next command is a punch and the scroll isn't really playing around with input swapping as some scrolls do. I think you mean K~G or Kg as K+G is the counter command or alternate input in combo chains. Guemgangtu Se K~G has a 360 animation but I don't normally hit anything behind me with it despite the fact that is where the attack animation starts, wierd. The summoning of Sabre Claw might be toned down as its quite normal for summoning not to be that detailed like a silhouette, their are a few exceptions to that rule but most of the time its a simple model like a skeletion or a zombie. Basically it might become more of a spirit looking tiger with two color(one for the body and one for the eyes), that is if they don't drop the idea as some ideas are changed and some are dropped when they are creating the game item. I think a standard cross guard works fine as the arms already cross each other in the stance and go around the face region.