Savate

Discussion in 'Scroll' started by Tengu, Mar 30, 2016.

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  1. Tengu

    Tengu Creator of Savate

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    Savate
    [​IMG]


    Price
    970rc


    Description
    Developed by sailors and perhaps the only style of kickboxing in which the fighters habitually wear shoes, Savate ("Old Shoe") is a traditional French martial art which uses the hands and feet as weapons combining elements of western boxing with graceful kicking techniques. Only foot kicks are allowed unlike other styles which allow knee strikes like Muay Thai. The combat techniques of Savate create quick reflexes while at the same time maintain a peaceful poise and relaxed attitude. Made by Tengu


    Personal Description
    Unlike other boxing scrolls, Savate has very light punches but makes up for it with powerful kicks loaded with stun and a dodge with multiple options. At first glance one could assume this is better than Stinger/Mach but it lacks the generous stun ratios found in nearly every Boxing scroll which forces to user to be quick on their toes as punishment will come faster. In addition, as anyone who has used Limen Baguazhang knows, having a short forward grab and counter greatly limits your kill options on stages but, like Judo's SideGrab + Counter, can neatly control your opponents zone while laying on some serious damage.


    This scroll is meant to depict the sport of Savate, not to be confused with Savate de Rue ("Old Shoe of the Street") which allows knees, headbutts, holds and other techniques.


    Stance
    A sideways boxing stance
    [​IMG]


    Guard
    Same as Boxing


    Command List
    PPPKK
    PPK
    KKPK
    KPPP
    KPK
    kGPPP
    kGKK


    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Low Fencer Combo (Koppo's/Born's PK)
    80 90 90 105 145 [510]
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    The 1st input's jab has long, straight reach like Fearless's 1st punch. The 2nd punch's right cross slides forward a moderate distance then arcs the end of it's hit box slightly to the left. The 3rd input's left hook has about the same properties as the KP input from Fearless but less block/hit stun to compensate for it's wider arcing hit box. The 4th inputs kick is very heavy with an odd yet wide arcing hit box giving it improved angling but the combination of it's slow wind-up and the prior input's light block stun makes this kick able to be countered if the prior punch was blocked. The final attack will lift the opponent with it's impressive leap similar to Born's PK high knee and fast recovery making it easy to follow up with a ground hit but angles poorly. All punch inputs have moderately light stun ratios.

    1st Punch Reference
    Emphasis on range over being up close.
    [​IMG]

    4th Input Kick Reference
    [​IMG]


    [​IMG][​IMG][​IMG]
    Blowout Launcher (Hitman kG)
    80 90 155 [325]
    [​IMG][​IMG][​IMG]
    Launcher input moves forward about the same distance as the prior input. Hit box has a gigantic arc which angles better than perfect to the left but at times very poorly to the right. Can be delayed longer than the 3rd punch input.
     
    Last edited: Nov 1, 2016
  2. Tengu

    Tengu Creator of Savate

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    [​IMG][​IMG][​IMG][​IMG]
    Spinning Knockdown Combo
    95 75-75 90 170 [495]
    [​IMG]
    The 1st input is similar to JinTeakkyon's 1st kick but bends the knee to add more strength and strikes directly at the foe's knee/thigh for maximum damage and stun levels. The 2nd input steps the user slightly to their right like how Capoeira maneuvers for a second shot at lower body to create an opening for a quick head kick, both with solid stun and delay. The 3rd input's right cross is identical to the punch combo's 2nd input right cross. The 4th input comes out blisteringly fast giving it intense priority but is lacking in angling due to it's straight hit box.

    First Kick
    High stun, low hitbox
    [​IMG]

    The Finisher
    Very fast, high damage
    [​IMG]


    [​IMG][​IMG][​IMG][​IMG]
    Short Knockdown Combo
    95, 90, 90, 110 [385]
    Samchay.gif [​IMG][​IMG][​IMG]
    An easier, safer and faster combo than the KKPK but much less damage and much shorter knockdown distance. The left hook and right cross are identical to the ones in the punch combo. The finisher's downward arcing left hook punch has good speed yet poor angling.


    [​IMG][​IMG][​IMG]
    Trip Combo
    95 90 220 [405]
    Samchay.gif [​IMG][​IMG]
    Trip has a larger arcing hit box than other trips like that of Pencak Silat's ground hit while also taking a slight step forward before and after the input. Can be ground hit for an additional 168 damage.
     
    Last edited: Nov 1, 2016
  3. Tengu

    Tengu Creator of Savate

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    [​IMG][​IMG][​IMG][​IMG]
    Dodge, Alternative Boxing Launcher
    (-) 90 90 110 [290]
    [​IMG]
    [​IMG][​IMG][​IMG]
    The 1st input's dodge is identical to Stinger's. The right cross and left hook are also identical to prior ones in this scroll. The final input's uppercut has short reach and lower movement distance than other punch inputs in the scroll.


    [​IMG][​IMG][​IMG]
    Dodge, Ground Hit Trip Combo
    (-) 120/72* 160/96* [280/168*]
    [​IMG]
    [​IMG][​IMG]
    The bread and butter combo of the scroll. Both kicks are VERY fast with equally fast recovery, lower the fighter's hit box as if they did the /swim macro and have just barely fair recovery and block stun ratios making it safe on block. It can follow successfully after:

    PPPKK
    KKPK - requires SPD
    KPK
    kGKK
    a grab
    a counter
    a juggle
    a recovery kick
    any knockdown attack to the back

    Since Savate's other attacks generally do not hit very hard this ground hit should be used as often as possible.


    [​IMG]
    Reversing Trip Grab
    [220]
    [​IMG]
    Functions identically to Sanshou's reversing trip counter. Can be ground hit. Nothing overly fancy here.


    [​IMG]
    KO Counter (Blackout, Muay Boran)
    [235]
    [​IMG]


    Highest Damaging Combos

    895
    PPK P~ P~ PPPKK kGKK

    860
    kGPPP P~ P~ PPPKK kGKK



    Notes
    -All punch inputs are light but quick.
    -All kick inputs are very heavy but still fast and with good delay.
    -PPPKK 2nd punch can be turned and blocked. 2nd hit has high stun. Combo can be blocked at the 4th button if delayed too long. Finisher attack is a fencer like Koppo's/Born's PK.
    -KKPK + KPK combos are very rewarding and safe.
    -KKPK is a spinning knockdown is like Muay Thai's PKK.
    -kGKK lowers the users hitbox as low as /swim3 to avoid attacks
    -Punches 2 and 3 are meant to be interchangeable and confuse foes with the identical animations into not noticing your combo changes.
    -Grab is identical in function to Sanshou's counter.
    -Counter is identical in function to Blackout's counter.


    Change Log
    5/4/15 - 100% changed! Old Savate deleted and new Savate made for suggestion contest.
    6/28/15 - Grammar and math error fixes. Page cleaned up.
    4/4/16 - Removed PK combo. Shortened PPPKK to PPPK.
    5/3/16 - kGPK removed. PPPK returned to being PPPKK.
    10/31/16 - PPPKK changed to a low fencer. KPPP knockdown combo added. KKPK, KPK and kGPPP damage values increased. -Complete-

    Contest & Support Banner
    Leave a comment when you vote to be entered for a chance to win a free Savate when it's implemented. 1 scroll for every 100 votes.
    [​IMG]
     
    Last edited: Nov 1, 2016
  4. Mamika

    Mamika Active Member

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    Supported...I really want this one >~>
     
  5. RumbleNomad

    RumbleNomad Well-Known Member

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    I support because why wouldn't you fight without sneakers.
     
  6. Chaoz

    Chaoz Well-Known Member

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    Support , would look nice with my vengeance set
     
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  7. Doberman

    Doberman Well-Known Member

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    I'm going to recreate that guy from the first UFC who kicked the **** out of a sumo guy. Support
     
    Last edited: Apr 2, 2016
  8. xRico

    xRico New Member

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    Support
     
  9. Magma

    Magma Member

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    Freaking Awesome!
     
  10. Psychic

    Psychic Clean Up Crew

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    Support
    I think it will be really nice
     
  11. Windstorm

    Windstorm Glacial Master

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    I still think that the kG PK is unnecessary. Stick to trip combos or get rid of em'. That's my opinion.
     
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  12. Hyuponia

    Hyuponia Member

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    Support~
    Although I am with Windstorm in that I think the kG PK is a bit unnecessary. The ground trip is lovely but the arcing punch into kick adds something to a scroll which is coming with a lot. If anything, just turn it into a dodge launcher, should be wonderfully fine.~
     
  13. Tengu

    Tengu Creator of Savate

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    You guys are missing the point of the kGPKs existence; to not only give the scroll access to a 2hit but without it the kG combo would have only a launcher and trip with no knock back option.
     
  14. ELIXA

    ELIXA Active Member

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    We already have an awful lot of Boxing Scrolls but,
    sure why not.
     
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  15. Tengu

    Tengu Creator of Savate

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    We actually have very few scrolls that are fundamental kickboxer styles like Blackout
     
  16. Gonsegon

    Gonsegon Active Member

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  17. SoupRa

    SoupRa Member

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    Supported
     
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  18. Bronxkid2

    Bronxkid2 Active Member

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    I like it, looks like it would be fun to use
     
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  19. Toonliink21

    Toonliink21 New Member

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    <3 Like The Scroll Seem Fun <3
     
  20. Jin70

    Jin70 Active Member

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    Dude I was about to make this scroll.myself savate is my second favorite martial art fighting style of all time lol
     
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