Discussion in 'Scroll' started by Prizmo, Dec 22, 2016.
Revisiting this, I see that. I like the concept, but eh..
Sorry I didn't get to answer this question properly.
Maybe KK(K)KK is more reliable than KKP. Only purpose for KKP is to add on more hits for the combos because it does a two-hit attack. I guess I can scrap it for something else.
PPK I can def make a thing. I like difficulty but it might be harder for the input to go through for the users, so I'll change it.
Maybe I should come back..
should I bring dis back or na?
if the almighty tiny replies yes I will.
I feel like the Counter + P and the Counter + K could be combined into one.
Counter + P + K
Have your Counter + P lead into the Counter + K
Better than Susanoo
The third kick is similar to the K~G.
Pencak Silat 2 Hit has a rather larger hit box probably from the sfx than it should have and thanks to it being a chargable attack it has some liberties on its attack speed.
The gif's angle is more like Tengoryu Karate and a bit faster but the leg only moves in a circular motion where as Tengoryu twists the body a bit to get the same angle, it was most likely created from Zin TKD's axe kick and blended into something like the gif, kind of like Jin Mishima's version of this kick in your kick combo but then again that version is similar to guemgangtu's version which is the KKK with the leg motion.
1st punch is still too vanilla like Fearless/Plum but thats not bad, just not visually catching
PP(G+K) looks funny and does too much damage for a grapple (average is 150). Also PPK.
Theres no point having a KKP when your KKK is a better launcher in every way even if we don't count the 2 follow up kicks
Why is there a PGK input when PK isnt taken? Also since it seems like youre suggesting it be the same function as Redemption's kGP it should probably do damage.
Considering the kG is basically Tengoryu's K(G+K) or Blue Dragon's kG (if the KKK isnt already that) I'd recommend coming up with a more dynamic move. The WORST part of Blue Dragon is how lackluster it's kG is visually.
Also you need to fix your counter b/c it doesnt work within RF's mechanics. You are showing a K+G P without displaying a separation between the counter and the following input while also listing it does -zero- damage.
I know you can do better Prizmo.
hm.. I need to remake this.
I’m going to need your help real quick.
I’m making this Scroll op now ( ͡º ͜ʖ ͡º) changing some things back to the way it was, adding things, and removing others.
Ay sure wassup
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