[Sacred Scroll] Supersonic (8 Supports)

Discussion in 'Scroll' started by EpicJusti, Jul 16, 2019.

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To Support or Not To Support?

  1. Support

    88.9%
  2. No Support

    11.1%
  1. EpicJusti

    EpicJusti Member

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    Name: Supersonic
    Price: 1100 RC
    Class: All
    Description: TBD
     
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  2. EpicJusti

    EpicJusti Member

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    Stance:

    [​IMG]

    Description: "Ready for Fisticuffs"?

    Legend:
    Stand Damage*
    Ground/Air Damage*

    Speed (Average-Fast)
    Range(Medium-Large)
    Delay to next input(Light-Heavy)
    Ending Lag(Light-Heavy)

    Knockback

    * Damage dealt are set to having 20 STR.
     
    Last edited: Jul 23, 2019
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  3. EpicJusti

    EpicJusti Member

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    Supersonic Punch Combo 1.gif : Punch Combo 1
    [​IMG]
    First Hit(80,50): A left jab to the face.
    [​IMG]
    Second Hit(90-90,55-55): The Ol' One-Two, again to the face. Similar to Shoot Boxing's second punch input.
    [​IMG]
    Third Hit(100,60): An right overhead back hand strike to the head.
    [​IMG]
    Fourth Hit(110,65): A hard elbow strike to the body,similar to the second hit or Electro's K G+K K Combo. Normal knockback.
     
    Last edited: Jul 26, 2019
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  4. EpicJusti

    EpicJusti Member

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    Supersonic Punch Combo 2.gif : Punch Combo 2
    [​IMG]
    First Hit(80, 50): A left jab to the face.
    [​IMG]
    Second Hit(90-90,55-55): The Ol' One-Two, again to the face. Similar to Shoot Boxing's second punch input.
    [​IMG]
    Third Hit(100,60): An right overhead back hand strike to the head.
    [​IMG]
    Fourth(100,60): A right low kick to the legs, causing the opponent to trip. Similiar to Zin Karate's PKK Combo.
     
    Last edited: Jul 23, 2019
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  5. EpicJusti

    EpicJusti Member

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    Supersonic Fence Edge Combo.gif :Fence Edger Combo
    [​IMG]
    First Hit(80, 50): A left jab to the face.
    [​IMG]
    Second Hit(90-90,55-55): The Ol' One-Two, again to the face. Similar to Shoot Boxing's second punch input.
    [​IMG]
    Third Hit(80-100, 50-120): A right knee kick to the face, lifting the opponent into the air. Followed by a left aerial sex kick(instead of right displayed above). Lift high enough over Moonlight Valley Fences. Average aerial knockback on final hit.
     
    Last edited: Jul 23, 2019
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  6. EpicJusti

    EpicJusti Member

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    Vital Kick Combo.gif : Kick Combo/Launcher
    [​IMG]
    First Hit(90, 55): A right kick to the body.
    [​IMG]
    Second Hit(100, 60): A left crouching kick to the legs. Similar to the second kick input from Parkour's KKKKK combo.
    [​IMG]
    Third Hit(100, 60): A double leg sweep again to the legs.(Does not cause opponent to trip as displayed above.)
    [​IMG]
    Fourth Hit(120, 70): A double upwards kick to the body, launching the opponent into the air.
     
    Last edited: Jul 31, 2019
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  7. EpicJusti

    EpicJusti Member

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    Kick Input.gif Rumble Fighter Input Images (Counter).gif : Quick Combo/Bounce Launcher
    [​IMG]
    First Hit(90, 55): A right kick to the body.
    [​IMG]
    Second Hit(100, 60): A left somersault axe kick, in a similar fashion to Fearless' kG. Causes bounce-up launch.
     
    Last edited: Jul 23, 2019
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  8. EpicJusti

    EpicJusti Member

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    Kick Input.gif -> Guard Input.gif : Instant Bounce Launcher/Ground Hit
    [​IMG]
    Description: Leap into the air and slam the ground with a powerful punch strong enough to bounce the opponent into the air. Damage: 120 if standing, 70 if down.
     
    Last edited: Jul 31, 2019
  9. EpicJusti

    EpicJusti Member

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    Rumble Fighter Input Images (Dash Guard).gif : Mix-up/Surprise Attack
    [​IMG]
    Description: Dashes forward at an alarming speed, in a similar fashion to The Wind's kG P. Able to pass through at least 2 opponents in a row. User still faces direction of travel.

    Can be followed up with:
    Punch Input.gif (Mini Fence-Edger)
    [​IMG]
    Description: Uppercut the opponent into the air, then strike them down with a downward punch.
    Damage: 100-90, 55-75

    Kick Input.gif (Trip-over/Ground Hit)
    [​IMG]
    Description: A sliding low kick, causing the opponent to trip over the user.
    Damage: 90 if standing, 55 if down.

    Guard Input.gif (Fakeout/Evasion)
    [​IMG]
    Description: Dashes backward at an alarming speed, in a similar fashion to The Wind's kG K. Able to pass through at least 2 opponents in a row. User still faces direction of first dash.
     
    Last edited: Jul 31, 2019
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  10. EpicJusti

    EpicJusti Member

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    Rumble Fighter Input Images (Grab).gif
    [​IMG]
    Description: A flurry of punches at a blinding speed, causing a delayed reaction to the opponent, sending them flying similar to Exile's grab. The user afterwards gets pumped and crosses arms briefly displayed above.

    Damage: 200
     
    Last edited: Jul 23, 2019
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  11. EpicJusti

    EpicJusti Member

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    Rumble Fighter Input Images (Counter).gif
    Default Counter. Can be followed up with:
    Punch Input.gif
    [​IMG]
    Description: A flurry of punches aimed upwards, mini-launching the opponent into the air. Similiar to the third kick input of White Tiger's KKKK Combo.

    Counter follow-up on opponent:
    [​IMG]

    Damage: 4 hits, 50 each
     
    Last edited: Jul 31, 2019
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  12. EpicJusti

    EpicJusti Member

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    Namnu
    Damage:
    TBD
    Initial dash leading to:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    (Note: Mini-launches instead of normal launch.)


    [​IMG]

    [​IMG]

    [​IMG]
    (Note: Dashes forward to stay close to opponent in the air.)


    [​IMG]

    [​IMG]
    (Note: Slide to hit before opponent touches the ground. This also makes the user appear behind them.)


    [​IMG]
    (Note: This dash ACTUALLY hits the opponent, again to keep them in the air.)


    [​IMG]
    (Note: Acts as a command grab as a finisher.)
     
    Last edited: Jul 31, 2019
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  13. EpicJusti

    EpicJusti Member

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    res for Misc.
     
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