Dunno what made me want to attempt making a scroll, but it happened, so here it is. Also, yes. It's completely recycled. Big thanks to @Shana for helping me with the overall design and giving multiple suggestions to keep myself interested in this 'project' (Albeit some things didn't make it) AND the images for the combos. Description Simple in design and quick in execution. A combat style made to pursue enemies and keep them close to unleash an barrage of fast and effective attacks. Stance Currently Missing Combos - 5 Hits 80, 90, 120, 90+90  A quick flurry of punches ending with a 2-hit input resulting in a knockback similar to Volt's kG PPP. This combo is very linear minus the 3rd input which has decent angling at best. Spoiler: Knockback - 3 Hits 80, 90, 150  A simple combination of two straight punches after which the user spins clockwise into a lunging straight kick. This is meant to have high range to catch those trying to walk away. Bad angling on this one, of course. This is also the only "real" knockback the scroll has. - 5 Hits 95, 95, 105, 110, 173*  * = reduced damage due to air time The main damage-dealer combo of Chaser that doubles as a short fencer. Again, the 3rd input is the best for angling being only alright. - 6 Hits 95, 95, 30+30+30+30  The stun launcher combo for Chaser ending with a huge lunge forward to assault the enemy with a barrage of punches. - 2 Hits Uppercut - 150 Landing Punch - 170 [150 if grounded] This special attack works similar to Asura's kG P and kG K. Unlike Asura, it goes it one direction and is meant to be fast enough to work as a dedicated ground hit. At least try to give constructive feedback. If you generally just don't like it, don't make an excuse why, just say you don't.