Rumble Fighter Wiki

Discussion in 'Game Guides' started by Yusuke, Mar 3, 2016.

  1. Yusuke

    Yusuke Best Dressed

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    Disclaimer: All credit goes to Selcouth

    Welcome to the Rumble Fighter Wiki. I am putting this here because this is valuable information for new players that I do not want to lose.


    Introduction
    -What is Rumble Fighter?

    [​IMG]
    [​IMG]

    Interface

    Contents
    1 Interface
    1.1 Game Menu
    1.2 Choosing a Channel
    1.2.1 Amateur channel
    1.2.2 Semi Pro channel
    1.2.3 Professional channel
    1.2.4 Free channel (Any level)
    2 Game Options
    2.1 System
    2.2 Sound
    2.3 Keyboard
    2.4 Macro
    3 Guild Page
    3.1 Message Page
    3.2 Guild Page


    1.1 Game Menu
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    1. Game Type Options : Choose the type of game you would like to play.

    2. Current Channel : This is the current channel that you are playing on.

    3. Game Type Options : Choose the type of game you would like to play.

    3. Battle Mode: You can have 2 - 8 people in one survival game in either 1) individual mode (F1) or team mode (F2)

    4. Megaphone Shout box: This is where all megaphones display their message.

    5. Battle Mode: You can have 2~8 people in one survival game in either 1) individual mode (F1) or team mode (F2)

    6. Rumble Mode: You can have 2 - 8 people in this mission based battle game. This mode has 1) individual mode (F3) or team mode (F4)

    7. Creating a Room: You can either create a Battle Mode or Rumble Mode room

    8. Main Menu: While in the main menu, you can go to the Game Waiting Room, Item Shop, and My Info.

    9. Option Menu: This menu has options for your gift box, and messenger function and for exiting game.

    Choosing a Channel
    Rumble Fighter consists of 4 main channels: Amateur, Semi-Pro, Professional, and Free. Each channel is classified for different levels of skill. There is also a Tournament channel for special events.

    Amateur channel
    The next step up from Beginner, this channel welcomes all players to Rumble Mode fights, such as Caged Beast, Moving Screen, and more!

    Semi Pro channel
    After continuing to prove yourself, you will be moved up to Semi-Pro. Beware of the level of competitiveness starting to grow and higher level players will be at every turn.


    Professional channel
    The upper tier of the Rumble Fighter tournament, this channel is for only the best players in the game. You have truly proven yourself worthy to enter this channel and join in the epic battles.

    Free channel (Any level)
    Any player can enter this channel at any time, showcasing everything that Rumble Fighter has to offer. If you’re looking for the broadest range of competition outside of your channel, this is the place to be.
     
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  2. Yusuke

    Yusuke Best Dressed

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    Game Options
    -System
    [​IMG]
    1. This is your game setting.

    2. Wide Mode allows your RF Window to expand when a game starts, allowing you to see more ofthe play screen during battles. This is only allowed in Window Mode.

    2-a. Window Mode removes the full-screen option for Rumble Fighter and sets it to a set windowsize on your desktop.

    2-b. Display Damage shows the data values upon hitting an opposing character. This can betoggled in game by pressing the Insert key on your Keyboard.

    2-c. Invite Message, when toggled on, allows players to send you invites to their pre-game lobbiesat any time. Keep in mind that you MUST be in the Waiting Room in order to recieve and respond tothe Invite. Otherwise, it will only be a notification.

    2-d. Hide UI is a function that when toggled on can hide the time limit, health bars, and IGNs from abattle. This is useful for those taking screenshots for media purposes. This can be toggled bypressing Page Up on your keyboard.

    3. Click Apply to confirm your configuration or Default to restore it to its defaulted setup.

    Sound
    [​IMG]
    1. This is your sound configuration.

    2. Background Music is overall music setting for Rumble Fighter.

    2-a. Sound Effects are the sounds made from fighting, announcer, character voices, Exocores, andothers. Setting the bars all the way to the left mutes them. Setting it all the way to the rightmaximizes the volume.

    2-b. Voice Support is NOT voice chat. It is simply muting or allowing the characters to speak.

    3. Click Apply to confirm your configuration or Default to restore it to its defaulted setup.

    Keyboard

    [​IMG]
    1. These are your keyboard controls.
    2. This is the default setup for your configuration. They are adjustable to a certain degree.
    3. Click Apply to confirm your configuration or Default to restore it to its defaulted setup.

    Macro

    [​IMG]
    1. These are your macros.

    2. You may select a text box and type in whatever you wish to have as a macro. To use a macro,press the designated fire key in a lobby or in a match.

    3. Click Apply to confirm your configuration or Default to restore it to its defaulted setup.
     
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  3. Yusuke

    Yusuke Best Dressed

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    Guild Page
    Message Page
    [​IMG]
    1. This is the main menu bar. Here, you have three buttons which direct you to three differentpages.

    1-a. The message button takes you to your messaging inbox and outbox. Here, you can see allmessages/notifications you have received, sent, or wish to write.

    1-b. The guild button takes you to the guild area. If you are already in a guild, once this button isclicked, you will be taken to your guild statistics. If you are not in a guild, you will be shown the guildlist, to search and apply for a guild.

    1-c. The send message button is a faster way to send a message to a user you want.

    2. Here, you are given four options regarding the message page.

    2-a. Send Message allows you to write a message to any user. You do not have to be in a guild tosend messages.

    2-b. Received Messages allows you to see which messages you have in your inbox. This is the firstscreen you see when you open the guild page.

    2-c. Sent Message allows you to see which message you have sent to other players.

    2-d. Reject Message allows you to block a user, and you cannot receive any message from thatuser as long as the user is blocked.
     
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  4. Yusuke

    Yusuke Best Dressed

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    [​IMG]
    1. This is the main menu bar. Here, you have three buttons which direct you to three differentpages.

    1-a. The message button takes you to your messaging inbox and outbox. Here, you can see allmessages/notifications you have received, sent, or wish to write.

    1-b. The guild button takes you to the guild area. If you are already in a guild, once this button isclicked, you will be taken to your guild statistics. If you are not in a guild, you will be shown the guildlist, to search and apply for a guild.

    1-c. The send message button is a faster way to send a message to a user you want.

    2. Here, you are given multiple options regarding guilds.

    2-a. Guild List is the guild search page. You may search for guilds, apply for guilds, or look at acertain guild's size and ranking.

    2-b. Create guild allows you to create a guild. This button will only work if you have a guild createcard in your inventory.

    2-c. My guild takes you to your guild statistic page. If you are not in a guild, this button will not work.

    2-d. The Notice button will take you to your guild's notices. Here, you may post things that you maywish for the guild to see. If you are not in a guild, this button will not work.

    2-e. The Forum button will take you to your guild's bulletin, where any user can post any messagefor the whole guild to see. If you are a not in a guild, this button will not work.

    2-f. The Guild Member List will allow you to view all members in your guild and their individualstatistics. If you are not in a guild, this button will not work.

    2-g. Guild withdraw allows you to leave or disband a guild. A regular member clicking this will beable to leave the guild with ease. The guild master must be the only one in the guild when they leaveto disband the guild, or may transfer mastership over to somebody else and then leave, if themaster wishes to leave the guild without disbanding it. This button will not work if you are not in aguild.

    2-h. Guild management allows you to manage your guildmate's member group, such as vice leaderor regular member. Only the master and vice leaders could access this page. This button will notwork if you are not in a guild.
     
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  5. Yusuke

    Yusuke Best Dressed

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    Character
    Contents
    1 Classes
    2 Scrolls
    3 ExoCores
    4 Experience Points & Carats
    4.1 Award Chart
    4.2 EXP Chart
    5 Attribute
    5.1 Health Points(HP)
    5.2 Skill Points(SP)
    5.3 Strength(STR)
    5.4 Armour(ARM)
    5.5 Speed(SPD)
    5.6 Jump(JMP)
    5.7 Critical
    6 Equip and Build up

    Classes
    There are currently 6 character classes in Rumble fighter, with more characters continuously beingadded and updated. Below is a short description of the 6 types of characters used.

    Striker: The basic martial arts specialist, Strikers are strong in physical strength and close combat.This balance makes them ideal for beginners. When using overdrive mode equipment, their closecombat skills become even stronger


    Soul Fighter: Soul Fighters are aptly named because they have the ability to call upon other livingsouls for power. Strong in speed and jump, but weak in defense, their winning strategy is to hit-and-run, making them better for experienced users. With their overdrive mode equipment, they canmorph into beasts or take on other forms.

    Elementalist: Elementalists have strong psychic powers which makes their special skill attacksquite powerful, while their offense and defense abilities are weak. Their winning strategy is fightingwith their special skills from distance. Their overdrive mode equipment can summon variouselemental spirits into battle.

    Alchemist: Skilled in the arts of elemental transmutation, Alchemists have gear defense, but withspeed being their obvious drawback. Their overdrive equipment can create huge armors or mechs.

    Shaman: Shamans have a deep connection with souls and spirits, giving them the ability to controlthe nature. They have a well-balanced strength, defense and speed.

    Android: Class Requirement Lvl 20. The unique fighting class, created with a powerful combinationof speed and devastating power, the Android stands apart the other classes providing a uniquestyle of play thats both easy to learn and difficult to master. They are capable of regenerating SP.

    Scrolls
    A Sacred Scroll is your character's fighting style. There are many to pick from, but choose one thatyou like best.

    Exocores
    An Exocore is a weapon system allowing players to transform, becoming stronger and gaining newabilities. All exocores give a player two special attacks that either cause damage to the opponent,cause an effect (poisoning, freezing, shocking, burning, confusion, blinding), or temporarily boostthe stats of the user. The player can use them by pressing either of the assigned keys. Manyexocores are specific to a character class, with a few being available for all classes to use. Everynew player starts off with a default exocore assigned to their specific class.
     
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    Yusuke Best Dressed

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    Experience Points and Carats
    After playing Rumble Fighter for a certain time your character will accumulate experience points (EXP) and eventually level up. Each level is given a numerical value depending on how much EXP you have accumulated. As you level up you will be given access to different game systems and items in the shop. Experience earned depends on game type & performance.

    Carats are the in-game currency, used to purchase items in the shop. Carats are earned from battle, selling items from adventures, and game events.
    [​IMG]
    1. These are the names and ranks of each player.

    2. These are the EXP each player has acquired during the match.

    3. These are the amount of carats a player has acquired during the match.

    4. These are the amount of kills and death a player has totaled throughout the match.

    5. These are the awards a player has obtained from the match.

    6. This bar is a gift bar. As you gain EXP, the green bar will move closer to the present. Once you reach the present, you are given a gift box, and are awarded a free gift.

    Award Chart
    [/b[
    At the end of a match, certain awards are given out to qualifying players. Refer to the chart below for more information about the awards.
    1. King of Rumble
    Awarded to the one who has the most added total points. (+30%)
    2. Best Hit
    Awarded to the one who renders the most damage. (+30%)
    - When a tie occurs, the reward goes to the one who has the most total points.(Only applies to rooms with more than 3 players)
    3. Best Combo
    Awarded to the one who renders the longest combo attack. (+15%)
    - When a tie occurs, the reward goes to the one who has the most total points.(Only applies to rooms with more than 3 players)
    - When a tie occurs, the reward goes to the one who has the most successful combos. (Only applies to rooms with more than 3 players)
    4. Victor
    Awarded to the one who has the most total ranked points in Rumble Mode Singles.
    5. Wipeout
    Awarded to the one who knocks down every player. This reward will be given only to a room that has 8 players and consists of 3 rounds.
    6. Invincible
    Awarded to the one who takes the least amount of damage.
    7. C+ Bonus
    Awarded to the one who equips a carat bonus item.
    8. No Despair
    Awarded to the one who has the lowest hit points, but still is able to survive for the duration of the game.
     
    Last edited: Mar 3, 2016
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  7. Yusuke

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    EXP CHART

    Displayed below is a list of the total number of experience points needed to advance to the next level.
    Level Total EXP for Next Level
    1 500
    2 1500
    3 3000
    4 5000
    5 8000
    6 12000
    7 17000
    8 23000
    9 30000
    10 42000
    11 57000
    12 75000
    13 96000
    14 120000
    15 147000
    16 177000
    17 210000
    18 246000
    19 285000
    20 329000
    21 378000
    22 432000
    23 491000
    24 555000
    25 624000
    26 698000
    27 777000
    28 861000
    29 950000

    ATTRIBUTE

    Each Class has its own set of preset attributes that can be affected by different items in Rumble Fighter, as well as gem enchantments. The different attributes affect your character differently depending on the value of the attribute.

    Health Points(HP)
    This affects how much health you have

    Skill Points(SP)
    This affects much you can use you special skills

    Strength(STR)
    This affects the amount of damage you inflict.

    Armour(ARM)
    This affects the amount of damage you can resist

    Speed(SPD)
    This affects how fast you move in game

    Jump(JMP)
    This affects the height that you can jump to

    Critical
    - +10 Crit increases your critical chance by 1%
    - Critical hits do 150% damage. (50% more damage)
    - Throws, and Exocore Special attacks cannot Critical.
    - No class has base critical chance. And there are no Critical Gemstones.
    - When you strike a critical hit, a special animation occurs.

    Equip and Build Up

    Once you've purchased an item in the item shop, or received one as a gift/reward, head into the "My Character" section. From there you can equip weapons, armor, accessories, and many other things for your character. Please take note that some items (like the Turtle Shell or Black Siamese Cat) only last a certain number of days or uses. Once you've got your character set up, you can click on the icons at the top of the screen to switch between different character set-ups that you've saved! This allows you to easily store various different types of character set-ups and access them easily before a game. To access your preset character in the game lobby, click on the "Load Setting" button, and choose the character setup of your choice!
     
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  8. Yusuke

    Yusuke Best Dressed

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    SHOP

    Rumble fighter has its very own shop. The items not only include facial, head, bodily formation, but also many combinations of accessories. By selecting different items, you can in essence create your own personalized character, distinguished from any other characters. Creating the character yourself in your own unique style will help you to grow more intimate with the character and also the game itself. Some Items are temporary or can be used only for a specific amount of uses. Others are permanent.

    Here are your shop options:
    Character Information Window Displays information on the character you're creating.
    Clicking on the green button on the upper right-hand corner of the window will let you choose from another character you posses.
    Purchase and Restoration After having different costumes and various items put on, you can choose to "Buy" by clicking on that button.
    You can also restore the character back to the way it was before.
    Menu Options You can select menu options for new items, facial, clothing, skill items, accessories, and game items.
    You can also sort the items by price, range, or basic range.
    Buy / Gift Once the item image is clicked and inserted on your character, you can choose to purchase that item or send it as a gift to another character.

    Clothes show who you are. Get dressed with Tops, Bottoms, Gloves and Shoes to create a unique Character. Some Items can make you stronger, faster or increase your Lifepoints.

    Tops
    Wearing your heart on your sleeve is messy, try a stylish top instead.

    Bottoms
    Whether you want fancy pants or regular pants, we’ve got you covered.

    Gloves
    Gloves look cool even when it’s warm out.

    Shoes
    These shoes were made for rumbling and that’s just what they’ll do.

    Face
    Your Face is a big part of your personality. In the shop you will find a lot of Items to customize your Character and make your fights more fun.

    Hair
    Get the right hair and look so fresh, so clean.

    Eyes

    Nose

    Much cheaper than a real nose job.

    Mouth
    You wouldn’t be a Rumble Fighter if you didn’t have a mouth on you.

    Accessories
    To make your Character stronger, faster or just good looking, you can add different types of Accessories like Bunny Ears, Tiger Tail or Masks. Some Accessories can increase or decrease your stats.

    Skills

    In Rumble Fighter you can equip you Character with up to 2 ExoCores. Each ExoCore comes with an unique look and 2 Attacks. Also you can choose 1 Scroll with a fightingstyle, to separate you Character from the others. Every Fightingstyle is different and has a unique set of Combos.

    ExoCore
    Scroll
    Items
    Rumble Fighter provides you with different Items to enchant your Clothes, create a guild or add extra Attacks to your Battles. There are Healing Potions, mysterious Chests, Sensors and many more.
    Enchant
    Supplies
    Inventory
     
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  9. Yusuke

    Yusuke Best Dressed

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    Rumble Fighter has two modes. Single Player Mode and Team Mode, each Game is played either on Item Battle or No Item Battle.
    Modes

    Battle Mode
    [​IMG]
    This mode is most suitable for players who enjoy massive free-for-all war battles. In order to win in Battle Mode, you must survive by beating all of your opponents and be the only one standing when the round is over.

    Rumble Mode
    [​IMG]

    Rumble Mode is where you'll find games with modified rulesets. Unlike Battle Mode, in Rumble Mode there are other conditions or objectives than simply defeating all of your opponents.

    Potion Battle
    The player who drinks the most potions will be declared the winner in this fast-paced mode. Each player can pick up the potions by hitting the punch button. If they hit the punch button again, they will begin to drink the potion. Take note that it will take some time to drink all the contents, and if you get attacked while still drinking, the potion will be dropped. All players should try to drink the potions while in a safe area.

    King of the Hill
    Whoever seizes the highest ground will win the battle. Staying in the peak of the map will grant seizure of that high ground. If there is more than one player in a certain high ground, priority on the seizure of that property will go to whoever arrives first. If the player who seized the property is attacked or dead, priority will then go to the next person in line. Deceased players will re-spawn after certain time.

    Moving Screen
    Players must start from the surface of the ground and get to the very top of the construction area. There are many ways to get to the top, but the main point is to stay with the speed of the moving screen. You will lose if you go much faster or much slower than the screen moves. You can defeat the enemy by dropping them down below the scroll, or attacking them at the top. Make sure not to go up too fast! You can move from left to right on the top level.

    Arena
    Players start off with half HP at the beginning of the game and when a player resurrects. When a player is knocked out or thrown off the map, the kill count of the player that caused it will increase. If a player commits suicide, nobody will earn the kill. If you or your team has a kill count of 12, you or your team will be awarded the win. Kill counts are displayed as skulls next to your portrait (Big Skull = 5 Kills, Small Skull = 1 Kill).

    When a player gets knocked out, he or she will resurrect in a random location 5 seconds after the knockout. Even if a player is knocked out, the morph gauge will remain the same and the HP/SP will initialize. When players resurrect, the Nan-Mu and Panic Attack will also remain the same.
     
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    Caged Beast
    This mode is specialized for Team Rumble Mode. In this mode, you will fight one versus one as each cage breaks apart. Each cage will be opened when your team’s current player is defeated. The next player on your team will then fight the same opponent until he is defeated. When the timer reaches 60 seconds, all cages will be blown apart and everyone can fight in a giant melee!

    Adventure Mode
    Boss Mode
    Take the solo challenge or gather some friends to fight through mobs of monsters. Players will also go through obstacles and paths to make it to their final destination. The main boss will be waiting to use all his powers to stop you. Remember that it's a race against the clock, or you will fail.
    [​IMG]

    Zombie Mode
    This mode allows only one player to fight against endless waves of zombies. The only way to end the mode is by getting killed or until the time runs out.
    [​IMG]
    Survival Mode

    Try to beat all your opponents. But caution, you have to be strong enough! Once you’ve reached Level 15, try beating Survival Mode 3 times and you will be rewarded with a special skill known as the Nan-Mu.
     
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    Adventure Maps
    Standard maps:
    [​IMG]
    1. This is what allows you to create a basic room in Adventure Mode. You can select the difficulty here, ranging from Normal, Hard, and Hell.

    Single play allows you to play it solo, but you can only play Normal and you will not receive a Boss Chest - you will gain EXP and carats, however.

    Party Play enables a public room defaulted to six players able to join.You will receive a chest upon completion, and carats and EXP upon success or fail.

    2. This is a Boss Mode icon. There are many Boss Stages around the Rumble Fighter world.

    3. Here you can play Zombie Mode. Currently it is set in only the Subway, a stage specific to Zombie Mode. Kill as many zombies as you can before the time runs out or you are defeated, with various items dropping from the zombies.

    4. Click this and you are sent to the D-H Boss Mode screen.
    [​IMG]
    DH- Maps
    1. Unlike the other Boss modes, the D-H Boss Modes track your progress somewhat. These show which difficulty you have cleared, solo or otherwise, marked by a data disc.

    2. D-H is split up into many sections, currently shown are two of them. Click on them as you would the Boss Mode icons.

    3. This is the room creator, just like when creating a Battle or Rumble Lobby. Keep in mind that if you create a room this way, you may only select the other Boss Modes as stages once the room is made. Also, the room is defaulted to one round.
     
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  12. Yusuke

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    Enchanting Guide

    [​IMG]
     
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  13. Yusuke

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    GAME TIPS
    Base Structure & Physics
    m

    Movement
    Walking/Running

    Walking=Arrow Keys

    Running=Double Tapping the same direction twice

    The speed of your movement will be determined by your speed stat. The higher the stat, the faster you run. The lower the state, the slower you move. When changing directions, your speed change, causing a small timeout in your movement. If you try to Run right and spam the up and down keys while holding the right key continuously, you will notice that you could walk faster then you run.

    Air Physics
    Jumping

    When you jump in one place, you land at the exact same spot where you jumped at because your not moving. You can add the second jump with a direction to move.

    When you walk forward and jump, you will jump forward, or on a angle if you want to angle it. If you run and let go, your character will do a mini slide to stop, but you can jump during it. If you jump during it, you're RF character will also jump forward.

    The height of a jump is affected by the jmp stat. The more you have, the higher you jump. The smaller the stat, the smaller your jump. Both the single jump and the double jumps height are affected by it.

    The distance of the jump is affected by the spd stat. The more you have, the further and faster you will jump. Spd will also affect the travel distance of your jump. Both jumps are affected by this.
     
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    Physics=Current movement+jump=Direction of jump
    Direction of jump+departing speed=Jump speed/distance
    Back-Jumps

    This mostly happens when you get hit by panic or when you receive a single punch the second you hit the jump button.
    It is when you get hit by something(pushed back) and then jump, you go flying backwards.
    The higher the speed is when you are traveling on land, the greater your jump speed and length will be.
    The same goes for backjump. If you get hit by a panic or a non hit-stun attack and hit jump as soon as your pushback animations is breakable, you will be traveling in the backwards position and be launched in that direction.

    Air-Hits

    This is basic physics. The game was made so that you could do advanced combos (Juggles) and hit people at any time.(In air or on ground).
    During a juggle, every hit, no matter the knockback or the stun, will cause the person caught in the combo to pitch at a constant height.

    Double hits stack, causing to lift a player higher, but it is only 2 hits timed to hit at the same time or a few milliseconds later.

    Ex: Shoot Boxing's second punch from the punch combo or blackouts first and second kick.
    Don-Combos

    A don combo is when you are extremely close to a enemy and your hit-frame&hit-box goes into your opponent or under him. It will allow you to strike back right away without any delay and/or lift them up. Originally the first kind of reset juggles introduced to RF (Don Combos). They have been patched, but still possible with nanmu, which is basically an advanced nanmu juggle for some scrolls.

    Example: Dragons KKPPK combo, If you walk closer to your opponent before doing the KKP, You will be able to "Don combo" and cast nanmu.

    Reset Juggles

    Reset Juggles and Don combos are 2 different things. Yet there both kinds of Reset juggles.
    A Don Combo uses pure physics to enable the reset(Don Combo).

    While a Reset juggle is just the scrolls work.

    Jin Tekkyons juggle is a reset juggle, seeing as it doesn't use physics, but the actual scroll's speed.

    Zin Taekwondos Reset is considered both. To do the reset, you need to make him bounce up by placing yourself in an angle to stun him place and make him bounce up. Yet, it is not considered a Don Combo because it only uses the scrolls speed, which it is capable of.

    Example:

    On a wall with ZinTKD, you can step closer to the enemy everytime you do a single punch to make him bounce up for a easier reset. But you can also do it without stepping closer and not having him bounce up.

    The reset is a Plain Reset Juggle. The Don involving this doesn't count because its using a charge hit to cancel out the delay after it.
    Physical Contact
    Hit Examples

    This one is pretty simple. Basic nature of some moves.

    ~Some hits like the 4th kick of Muay Thai's punch combo (PPPK) is designed to push back opponents when there in the air(Ram to)
     
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  15. Yusuke

    Yusuke Best Dressed

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    ~Some hits like the 3rd kick of Zin Taekwondo (KKC) is designed to lift opponents to start a juggle combo on them.

    ~Some hits like the 3rd punch of Muay Thai (PPP) is designed to lift up the opponent, to quickly make it a arial combo.(Not a juggle combo)

    ~Some hits like the Cz move from Drunken Master is designed to hit people who are on the ground.

    ~Grabs are set to effect people who are walking, not doing any commands(Standing still), who attempt to counter and who are blocking or try to unblock.

    ~First punches are set to have no-stun/low-stun for both Hit-Stuns and Guard-Stuns preventing the second hit to be continuable in a combo if the opponent blocks it.

    ~Some kicks have a regular knock back(Like koroshu KKKK combo).

    Some kicks have a twist knock back(Like Zin Taekwondos KKKKK Combo) It makes the opponent fall back slower.

    Some kicks have a greater and special push back range. (Muscle busters 4th kick KKKK)

    ~Nanmu hits inflect lower damage.

    -Sage Master & Plum Blossom Ninjitsu-

    The sage master scroll does not follow any of the juggling rules or the Nanmu rules. The master scroll doesn't hit with the scroll it self. The scroll animations actually summon the Sage flames, that is why it is un-counterable.(This doesn't apply for guard breakers.) The juggling rule is that only 3 base hits can be done. (3 single punches or 3 single kicks(impossible solo), 3jump kicks/punches, Etc.
    Sage master isn't an actual hit, but a summoned flame. So technically, you could do infinite 1punch juggles with a friend without needing to do a second punch after 3 single ones.

    The same applies for the 4th hit of Plum, seeing it summon a ground pound. But the 4th hit doesnt count as the first one anyhow.
    Also the nanmu rule of lowering the damage doesnt have a consequence on sage, as it summons flames and the Nanmu rule only counts the scroll hits, and not it's "specials" which only sage has. (And 1 hit from Plum)
    Hit-Stun
     
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  16. Tides

    Tides Well-Known Member

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    I get your username.

    IGN: Tiny
    Nickname: *****

    Tiny ***** confirmed.
     
  17. Loner

    Loner Well-Known Member

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    son you are crazy
     

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