From what i understand, it makes your dmg higher WITHIN your damage range. Ingame where your stat information is, there is a stat Damage, should be like Damage 1500-5000 or any numbers. Balance makes it so You would deal more towards to 5k side. Correct me if im wrong tho im still New
Exactly bro ! Physical or Chi Kung Balance is an index that gives you a higher posibility to cause damage that closer to the maximum damage . As your known , Any player using any weapon will always have 2 basic type of damage are Minimum Weapon Damage and Maximum Weapon Damage . This will take an effect to YOUR min and max damage As the game index said , damages which is close enought some where to the maximum damage zone will become the CRITICAL DAMAGE and will be effected by CRITICAL DAMAGE INCREASING stat from gears , and Critical damage is alot bigger than normal damage . But please don't misunderstand that Balance is the best thing ! CRITICAL RATE is the best thing bro , Critical rate always make sure that your hits will directly become critical hit , and the bigger gap of crit rate between your and your enermy's , the higher chance that the one who have the higher Critical rate will cause Critical Hit . So just don't make the mistake that bine your PVP WEAPON with Physical / Chi Kung Balance nuggets . Bine it with Critical Rate Nugget as high level as posible will be the best move I can share with you One more thing , the damage of weapon so far are too big that if you refine your weapon high enough , the hugh gap between min and max weapon damage will can not be balanced anymore As we known , weapon balance can be arranged like this : Polearm / Spear < Sword / Sabre < Gloves / Axe / Dagger < Bracers < Staff / Wheels That show us that Shaolin and Brother of thieves tankers are classes that have the worst attack balance , because the min and max damage gap is too big . Even you bine your weapon with physical balance nugget , it can not help you abit . So they definitely will bine polaerm / Spear with Crit rate nugget to PVP. Meanwhile to League of beggars and Sacred Flower tankers , their balance is already good because staffs and wheels always has the lowest max damage in all weapons . So obviously they will choose Critical rate nugget to bine to their weapon , not physical balance nugget Nukers and Chi Kung Hybrids are also have good chi kung balance . Not only bracers have the significantly higher min damage than other weapon , but also bracers's max damage are bigger than other's max damage too , only smaller than polearm / spear max damage . So CK players usually don't worry about their attack balance . They only care about Crit Rate and "Hit and Run" strategist So we can see that classes which have low balance are never care about it because it's useless . Classes which have high balance are also never care about it , because it doesn't help them as much as crit rate does , so I can tell you that ATTACK BALANCE is garbage now bro , not because it's bad , but because critical rate is way too good I'm not exaggerate about this bro , you can have a look at this video This guy was testing his critical rate with his friend : As you can see , the lower his critical rate is , the easier for his friend to cause critical hit on him . I'm so glad to be here with you guys !
lol Hari is full gear. Physical balance will only help you achieve more dmg for PVE, when pvping crit rate and pvp defense rules.