Scroll Image: (Kindly make the scroll picture the figure holding their left palm in front of them, while the right hand is an open hand and is located at the side of the stomach.) - Item Description - Mao Mi was a proud fighter, that was built on the principles of her late master, Togetherness (Hap) , Inner Strength (Ki), and Life (Do). Her master, was warned of a fighter of tremendous skill was terrorizing her home village. She took off, to fight the villain. But to never return. Mao Mi, being half taught by her late master's techniques, replaced bits and pieces with her own style, thus still awaiting to be taught the true origin and power of her master's the scroll. __________________________________________ - Other (Optional) Details - Personalized (Basically, the rolled part of the scroll is green.) (Green Rolls represent 'Double Scrolls', which have the ability to switch between two techniques.) *Explained in Detail* Basically, my scroll can switch from HapKido, to Jin HapKido, if the Kg button is pushed. __________________________________________________________________________ Stance ` (Note: Legs move left and right in sync.) Block Description: (Left Arm, blocks and Right Arm stays near elbow. Right Leg extends a little toward the attack for the readiness of an opening, but also in a defensive stance.) Grab Description: The User grabs the opponents arms to strain him, then throws them over their back. The stance after he throws, please do not include. Counter Description: (The user has the ability to either stop at this counter, or continue with a launcher.) Notes: (The Scroll User will pull the opponent close, if Counter connects.) Counter Speed, Medium Fast Recovery Damage: 89 Notes: (If [Kick] is pressed the user will left up their left leg and the user will bounce into the air, the ending animation will be the user getting up, from both legs sprawled on the floor, but enough time to juggle the opponent.) Damage: 160 Fast Recovery Note: If Counter doesn't connect, the [Default Counter] animation will be played. Combo List
-- HapKido Combo List -- Type: KnockBack Damage Output [Overall]: 600 Speed [Overall]: Moderate Demonstration: [P] Left Jab //Damage: 80 ,Speed: Fast [P]: Left Jab //Damage: 90 ,Speed: Fast [P]: Uppercut //Damage: 100 Speed: Moderate(Does Not Lift Opponent) [K]: RoundHouse Kick (Right Leg) //Damage: 120 Speed: Moderate [P]: Elbow (Left Arm) //Damage: 120 Speed: Moderate [K]: Knee To Stomach (Knock-Back) //Damage: 190 Speed: Moderate Angling Most Optimized in 3rd Punch, and 5th Punch. __________________________________________________________________________ Type: Knock-Back Damage Output [Overall]: 445 Speed [Overall]: Moderate Demonstration [K] Low Round Kick (Right Leg) //Damage: 80 Speed: Moderate [K]High Round Kick (Right Leg) //Damage: 90 Speed: Moderate [P] Elbow (Left Arm) //Damage: 120 Speed: Moderate [K] BackWards Kick (Left Leg) Damage: 155 Speed: Fast __________________________________________________________________________ Type: Strategic Dodge, Fence Edger & Knock-Back Damage Output [Overall]: Speed [Overall]: Moderate Demonstration: [P] Medium Level Punch (Right Arm) //Damage: 80 ,Speed: Fast [P]Medium Level Punch (Left Arm) //Damage: 80 ,Speed: Fast [K]Flip Backwards (Lifts with Right Leg) //Damage: 135 ,Speed: Fast [P]Elbow (Left Arm) //Damage: 145 Speed: Moderate __________________________________________________________________________ Type: Strategic Dodge, Juggle Launcher /w Fence Edger Damage Output [Overall]: Speed [Overall]: Moderate Demonstration: [P]Medium Level Punch (Right Arm) //Damage: 80 ,Speed: Fast [P]Medium Level Punch (Left Arm) //Damage: 80 ,Speed: Fast [K] Flip Backwards (Lifts with Right Leg) //Damage: 135 Speed: Fast Angling:Very Good [K] Flip Forwards (Lifts on Left Leg) //Damage: 95 Note: 2nd Kick lifts opponent up, 3rd Kick Fence Edges the opponent. If 2nd Kick does not connect with player, 3rd Kick becomes Juggle Launcher Damage doesn't change if 3rd Kick Fence Edges, or becomes Juggle Launcher __________________________________________________________________________ Type: Special Counter Damage Output [Overall]: 249 Speed [Overall]: Moderate [Counter + Kick] (Explained In First Post Briefly) __________________________________________________________________________ Type: Special [Scroll Switch] Damage Output [Overall]: N/A Speed [Overall]: Very Fast (No Recovery Time Input) Demonstration: [Kg] The animation should be the user sliding back and changing stances. The Stance will change to Jin HapKido, and if used again to HapKido. __________________________________________________________________________
______ Stance Block Counter Throw Description (Upon success the user throws the opponent over them measuring a great distance.) (Around 3 to 5 Studs.) __________________________________________________________________________ Combo List __________________________________________________________________________ Combos Type: Knock-Back Damage Output [Overall]: 560 Speed [Overall]: Moderate Demonstration [P] Double Punch //Damage: 80 Speed: Moderate [K] Knee To Stomach //Damage: 120 Speed: Moderate [P] Double Punch //Damage: 170 Speed: Moderate [K] RoundHouse Kick (Right Leg) //Damage: 190 Speed: Moderate __________________________________________________________________________ Type: Knock-Back Damage Output [Overall]: 545 Speed [Overall]: Moderate Demonstration [K] RoundHouse Kick (Right Leg) //Damage: 85 Speed: Moderate [P] Double Punch //Damage: 130 Speed: Moderate [K] Knee To Stomach //Damage: 120 Speed: Moderate [P] Double Punch Charged (Special Animation) //Damage: 210 Speed: Moderate __________________________________________________________________________ Type: Fence Edger Damage Output [Overall]: 350 Speed [Overall]: Moderate Demonstration [K] Low Round Kick (Right Leg) //Damage: 80 Speed: Moderate [K]High Round Kick (Right Leg) //Damage: 90 Speed: Moderate (Edger) [P] Double Punch Charged (Special Animation) //Damage: 180 Speed: Moderate Note: 2nd Kick, lifts opponent up, 3rd Punch Knocks Them Off An Edge __________________________________________________________________________
__________________________________________________________________________ Type: Strategic Maneuver Damage Output [Overall]: N/A Speed [Overall]: Very Fast Demonstration (The User jumps back a reasonable distance 5-8 Studs, and prepares to attack.) Angling: Very Good __________________________________________________________________________ Type: Special [Scroll Switch] Damage Output [Overall]: N/A Speed [Overall]: Very (Very) Fast (No Recovery Time Input) Demonstration: [Kg] -- The animation should be the user sliding back and changing stances. The Stance will change to HapKido, and if used again to back to Jin HapKido. __________________________________________________________________________ Type: ,Double Ground-Hit, Juggle Launcher Damage Output [Overall]: Speed [Overall] Demonstration [K]Flip Backwards //Damage: 89 ,Speed: Fast [P] Forward Elbow //Damage: 99, Speed: Fast (User ground-hits opponent with [K], If Opponent is not on ground, attack lifts user off ground, and [P] does not connect.) (Both are ground-hits, but can be used as singular attacks.) __________________________________________________________________________ Extras: Jin HapKido having one of these animations with each hit. or ________________________________ (But Darker) _______________________________ (Pun Intended) __________________________________________________________________________ Notices: 1) When User spawns into battle, they automatically have HapKido 2) Both Techniques have no Back Grab. 3) Jin HapKido has same counter as HapKido. 4) Better Example of HapKido's 4th Kick Combo [__________] 5) If a"Double Scroll" can't be implemented, the first 'HapKido' will be implemented alone. (As In Jin HapKido won't be made.) 6) If the combos, damages, or stances, don't seem adequate enough, please change it to your preferences. __________________________________________________________________________ Thanks NimoniX for holding this event! Thanks RedFox for hosting!! Thanks Players for Playing!!! __________________________________________________________________________