Description: (wait) ____________________________________ Price: 980 Redfox Credits Stance: *IDLE ANIMATION* ______________________________________________ [COMBO LIST] ______________________________________________ Block: *User makes a glass like wall ~ GRAB: DEFAULT ~ RUN K/SLIDE: DAMAGE: 190 *User slide on both feet and creates a trail of ice **Work the same way as REGULAR slide ~ PPP (3 Hits) - alt: (HOLD P)PP - DAMAGE: 85/110(HELD) - 142 - 146 = (370)/(398) *Change fire to White Fang’s last punch like effects ** First punch has a GOOD amount of range due to the step in of first punch *** Hold punch works like a slight push DMG: 370/398 ______________________________ KKKK (4 Hits) DAMAGE: 90 - 120 - 160 - 90 = 490 *First kick has a decent recovery, but second kick has a horrible recovery. **First kick also has decent range. ***Last kick smacks you down, straight on the floor. DMG: 490_______________________________ KKPPP (6 Hit Launcher) 90 - 120 - 160 - 120 = 520 *Last kick DO NOT, I repeat DO NOT make it look like a ballerina DMG:500_______________________________ KK(HOLD+P) (unblockable stun launcher) 90 - 120 - 85 = 295 90 - 120 - 100 = 395 *Last hit is a hold, when held all the way it becomes unblockable. ________________________________ KG *Simple push back, like DOT exocore but not exactly DMG: 230
PART 2: Run + Guard puts you in the below post (CAN USE FOOTBALLS POSE) DMG: NONE _____________________ Run + Guard + Guard *Unblockable **Has bad recovey ***Has to be pretty close ****Also is a omni ***** Grab skill DMG: 250_____________________ Run + Guard + Punch * Similar to the K+G. **Has longer range ***Blockable ****Also has bad recovery ****** Makes opponent stumble back. DMG: 190_____________________
It looks like the last kick from the KKKK combo hits twice as the animation shows kula kick up then down making it a double hit and as for the KKPPP it looks like the ice animation adds one more hit in as well after she jumps.