*finally learned how to combine sprites* - Click here to learn. Scroll - Elemental Description : Phase past your enemy countless times whilst dealing attacks symbolizing every season itself~! Stand above as your opponents fear you from close and afar! Purpose : To risk high and have high rewards. Made to never stop moving while keeping your opponent in place with a special force of nature. Inspired by SamuraiWay's "The Wind" Personal Opinion : Decent to Above average mindgame scroll w/o an omni grab. Has groundhit wake-up game, one normal combo, a 4 hit AoE control launcher, many evasive + offensive options, and more. The tricks up your sleeve will put the opponent to rest, break their panic strategies, and hopefully, not their keyboards. Original Thread Link - Click here. - Stance - Guard ; Default - Special Grab ; Fear of the Night User swiftly shoves their right shoulder into the opponent, then spins around and snaps their fingers (with the left hand) in their face, triggering the Crescent Symbol (Refer to RaVeN exocore's V skill) effect. Does not knock down. - Special Counter ; Sun Flare : G+K - Regular counter K - (refer to White Fang's grab) User swiftly shoves their left hand in the opponent's face, shoving a golden Sun Symbol in their eyes. Will blind the opponent for 1 or 2 seconds (refer to Suriya Crystal's V skill). Can knockdown. - Combo Guide - Combo Layout PPKP - Basic Punch Combo PKKP - Evade Combo KPK - Trip Combo KKPKKP - Trick Combo K K+G PKP / K K+G ((P)) - Launcher so strong the forums couldn't handle it. K K+G P charged causes heavy blockstun instead of breaking guards. kG P - Groundhit, Hits once. Only works on grounded people. (ex.Jin Tekkyon's kG.) kG K - Special, Hits 4 times. Doesn't groundhit ; Doesn't knockdown. Nanmu 1st nanmu = Devs idea 2nd nanmu = VPPKKKKKK.... - this basically stems into slamming your fists into the ground multiple times. Has just enough AoE as Plum Ninjutsu's PPP(P).