Updated 13NOV2016 Updated 22NOV2016 Updated 28Mar2017 -Changed command tab -Added a spreadsheet -Updated some descriptions -Added some descriptions Cyber Ninjutsu Spreadsheet Android Movements These are characteristics that Cyber Ninjutsu will retain Walking(Android) Ram(Android) Slide Kick(Human) Jump Kick/Punch(Android) Running(Human) PRICE:1080RC DESCRIPTION: The Revi Clan was the legendary D-H-Zero rogue warriors who fought against opposing androids threatening their land, this program was created to defeat this threat. Cyber Ninjutsu is a perfect blend of their android power and ninja way, resulting in an overwhelmingly devastating power.STANCE Description: The stance shows an awesome mix between Android and ninjutsu. It's a stance that only this class could pull off.(Seeing as how it's female only) Move List COUNTER 1 Hit Combo Combo Speed: Average 260 Damage Total -Cannot saver recover Description: The user uses a substitution log and appears above the opponent, dealing a heavy knock down Grab(Front) 1 Hit Combo Combo Speed: Average 110 Damage Total Description: The user propels the opponent with purple energy from their hand.(Average knock back.) PPPP 4 Hit Combo Combo Speed: Fast Damage: 80 - 100 - 120 - 160. 460 Damage Total. Description: A fast 4-hit punch combo with average angling capabilities and damage. Movements don't vary too much from stance allowing a quick reset on each hit except the last hit which has average recovery time. Last hit is special due to it's far knockback distance and large hitbox. Used for a fast, good distance knockback and damage output. Hit 1-Right-fist back-Knuckle punch Hit 2-Left-hand downward karate chop(Covered in purple energy) Hit 3-Right rising elbow strike(Covered in purple energy) Hit 4-Extends left palm and launches a blast of purple energy at the opponent knocking them back.(Has high hitbox and a far knock back) KKKK 4 Hit Combo Combo Speed: Fast To Moderate Damage: 90 - 100 - 140 - 200(100 on airborne opponents) 430/530 Damage Total Description: A fast to moderate speed 4-hit kick combo with average angling capabilities and generally high damage. Reset is fast on the first two hits but slow on the last two. Last hit launches standing foes on hit. Used for confusing foes, damage and a launcher. Hit 1-Right-spin kick>Right-knee thrust. Hit 2-180-backwards somersault kick.Kicks the opponent off the ground.(Feet covered in purple energy) Hit 3-Reverse-180 somersault kick. Hit 4-Slams the opponent hard to the ground(Can be juggled after if the opponent gets hit while standing by opponent bouncing off the ground.)
KPPKP 5 Hit Combo Combo Speed: Moderate Damage: 90 - 100 - 110 - 130 - 150/200 (200 on airborne foes) 580/630 Damage Total Description: A moderate speed 5-hit kick/punch combo with below average angling capabilities and average damage. Each hit has a quick recovery back to stance. Fourth hit causes foes to stagger back and final hit has a large hitbox for angled hits. Used for combo distance and damage. Hit 1-Right-spin kick Hit 2-Right-back fist to the face(Fist covered in purple energy) Hit 3-Left-first to the stomach(Fist covered in purple energy) Hit 4-Kicks foe in stomach, use same foot to push off of for doing a backward somersault.(Staggers opponent if the opponent is standing) Hit 5-The user engulfs themselves in purple energy and charges at the opponent knocking them back(Small knock back) PK(AOE) PK(CHARGED)(AOE) Release Animation 2 Hit Combo Combo Speed: Fast to Moderate Damage: 90 - 140(180 if it's fully charged.) 230/270 Damage Total Description: A quick knock back combo! A perk about this combo is that you don't need to angle it because it attacks all directions! Great for playing mind games. Hit 1-Right-spin kick Hit 2-The user gathers energy and releases it around them attacking in all directions. (Works just like Sage's PKP. Same hit box and unblockable when fully charged/Far knock back charged or uncharged) KG+K(Juggle Popper) 2 Hit Combo Combo Speed: Moderate Damage: 90 - 170(130 Ground Hit) 260 Damage Total Description: This combo has a moderate pace with below average angling capabilities!(High hitbox) The 2nd hit also acts as a ground hit. Hit 1-Right-spin kick Hit 2-The user brings both feet together and sweeps opponent off their feet .(Feet is covered in purple energy)
PROS - Quick movement - Good range on most hits - Good angling - Quick combos - Fast resets to stance -ANDROID CONTENT CONS -Lower range on hits in middle of combos -Long combo inputs -Damage on the lower side Creator VisionEyes Credit @SeeJest And there you have it guys! Cyber Ninjutsu! I hope you all like the concept and would highly appreciate your feedback! It helps me make the necessary tweaks. Let's make the Android class relevant again! Also, check out the Cyber Ninja Set to go with the scroll! Thanks for taking the time to check it out! Cyber Ninja Set http://forums.playredfox.com/index.php?threads/cyber-ninja-android-exclusive.28924/
@BJJFromGJJ thank you for the constructive criticism! I'm going to be making the necessary tweaks. I appreciate the feedback!