Stance COMBO LIST PPP PPG+KP KKKKP KPP KKPK KG+KK kG PPP Type: Mini Knock Description: A very fast three hit like White Fang's punch combo. PPG+KP Type: Reverse Fence Description: KKKKP Type: Knock Description: The 2nd and 3rd hit will be loaded with heavy stuns like Hitman's KPP, 4th hit will push your opponent backward. Lastly the finisher is an energy blast, travel distance will be shorter than Destroyer's kG, will be uncoutnerable. First hit, has huge range but still very safe like Zin Karate's 1st kick. KPP Type: High Spike-down fence Description: 2nd input alone, is already a high fence just like Pencak Silat's 3rd kick, the finisher will spike the opponent downward like White Fang's KPP/Redemption's PPK. KKPK Type: Spin Knock Description: The user will have a harder time recovering from the finisher move. KG+K Type: Launcher Description: Finisher can launcher opponent over fence. KG+KK Type: Reverse Knock Description: Last input will send the opponent sliding backward. Can be connected with the launcher, will spike down like White Fang's KPP. kG Type: Pull & Release/Ground hit/ Knock Description: This combo will be extremely quick, 1st hit will push the opponent backward. 2nd hit will pull those who were pushed back toward and get stun with fire. Has 360 degree radio hitbox, finisher will be unblockable, can be use as ground hit but has very slow recovering. Knock back will be like Mystic Art's PPK, use flame animation in the reference. REFERNCE GRAB Type: Grab Description: Similar to Pencak Silat's grab. COUNTER Type: Multiple hit counter Description: REFERNECE