Based off of Jin from SfxT OR Description: In the war between Guardians and Dark Guardians, there is no worse fate than to be captured. Imprisoned souls spent years of excruciating torture, and eventually death, at the hands of their captors, but a brave few were able to develop a devastating fighting technique during their captivity and escape. Upon their return, their families noticed that their loved ones had changed - entirely devoid of all emotion. Their style is dangerous, for both user and enemy; to use it requires one to purge all feeling and thought. It was to be named Fatal - in the face of its lethal techniques, no other name is suitable. <made by Slain> Stance: Description: Stands straight with both hands clinched into fist every few seconds the player will drop there left hand and stare at there right fist in anger. Full Demonstration
Type: Knockback 1.P: a quick right jab to the face. 1 Hit. Speed: Fast. Delay: Average Damage: 80 2.P:User delivers an Average left straight to the face. 1 Hit Speed: Slow Delay: Great Damage: 120 2.P: a quick right hook to the kidney. 1 Hit. Speed: Average. Delay: Average Damage:120 4.P:User turns to his left side and delivers a full powered strait to the face. 1 Hit Speed Fast Delay Great Damage: 170 Total Damage: 490 Full Combo demonstration
Type:Trip 1.P: a quick right jab to the face. 1 Hit. Speed: Fast. Delay: Average Damage: 80 2.K: a quick right kick to the face. 1 Hit Speed: Average. Delay: None Damage95 3.P: a brutal body blow to left side. 1 Hit Speed: Slow. Delay:Great. Damage: 100 4.K: A heavy low kick to the ankle causing the trip effect. 1 Hit SpeedAverage. Delay: Great. Damage: 105You can get full combo if opponent is back turned. Total Damage: 380 Full Combo Demonstration
Type: Fence edger 1.P: a quick right jab to the face. 1 Hit. Speed: Fast. Delay: Average Damage: 80 2.K: a quick right kick to the face. 1 Hit Speed: Average. Delay: None Damage:95 3.G+K: player slides back while sliding his right hand over his left. 0 Hit Speed:[b/] Instant Delay: None Damage None UNLIKE THE REGULAR KG THIS HAS NO I FRAMES 4.K: player does a leaping side kick vertically ascending similar to KF last hit from its K G+K K Combo. 1 Hit Speed: Average. Delay: Average. Damage: 210 Total Damage 395 Full demonstration
Type: Juggle launcher/Bu launcher 1.K: a side kick to the left side of the body. 1 Hit Speed: Average. Delay: None. Damage: 90 2.K: a right kick to the right the leg. 1 Hit Speed: Average. Delay: Average. Damage: 95 3.K: a Heavy axe kick with left leg bouncing them into the air Due to the launch animation this scroll should be able to bu. 1 Hit Speed: Slow. Delay: Great. Damage: 115 Total Damage 300 Full Demonstration
Type: 2 hit Knockback 1.K: a side kick to the left side of the body. 1 Hit Speed: Average. Delay: None. Damage: 90 2.P: a left hook to the face. 1 Hit Speed: Fast Delay: Great Damage:180. (Semi Charged Damage:) 185. Angles well both ways due to it being able to charge. Total Damage: 270,275 Full Demonstration 1.K: a side kick to the left side of the body. 1 Hit Speed: Average. Delay: None. Damage: 90 2.P: a charged left hook to the face should have eltric effects looking something like this . 1 Hit Speed: Fast Delay: Great Damage:200 IS NOT A GUARD BREAKER BLOCK STUN IS SIMILAR TO DESTROYERS LAST KICK . Total Damage: 290
Type: Knockback, Ground hit 1.>>G: a faster version of Exiles G+K, while running player does a wheel kick onto grounded opponent.1 Hit Speed: Average. Delay:None. Damage:190 (standing) 114 (grounded) Moves That can be followed up with ground hit are P K P K, P K G+K, P K G+K K, K K K , K K G+K, K+g P, and K+g K Full Demonstration 1.Kg: player slides back while sliding his right hand over his left. 0 Hit Speed:[b/] Instant Delay: None Damage None. Has I frames until a move is inputted or animation ends. 2..P: player puts his right hand in front of him while pulling his left hand back when, then fires a ball of electricity that stops in front of the player for a set amount of time . 1 Hit Speed: Fast Delay: Average Damage: 230 This version can be charged. Can be jumped over, and the stun is about the same as Destroyers Kg on block When the opponent is hit in the air they are popped up in a similar fashion to ztkd pkk (semi charged) when hit on the ground they pushed back a tad in an crumple position, leaving the player a guaranteed mix-up. Depending on how long the player holds P the ball of electricity will travel farther away from the player when not charged the ball of electricity will spawn right In front of the user for 2 sec then disappear, When the ball of electricity is semi charged is will spawn 1 character space away for 2 sec and then disappear, When it is fully Charged it will spawn 2 spaces away for 2 sec and then disappear. it should look kinda like this DAMAGE DOES NOT CHANGE NO MATTER HOW LONG YOU HOLD THE P. Full Demonstration
Side Grab 1.G+P Player knees opponent in the gut then follows with a right hook to the gut followed by a left shin kick and finishes the grab with a big round house to the face.This grab knocks players to the left as far as cold bloods grab Damage: 230 Type: Counter Regular counter start up 1.G+K: If connects player knees opponent in the back the pushes him forward with the same leg.Damage:205 Nanmu ...etc. 1.P: a quick right jab to the face. 1 Hit. Speed: Fast. Delay: None Damage: 61 2.P: a quick right kick to the face. 1 Hit Speed: Fast. Delay: None Damage:75 3.P: a Heavy axe kick with left leg. 1 Hit Speed: Fast. Delay: None Damage: 102 4.P: a brutal body blow to left side. 1 Hit Speed: Fast. Delay: None. Damage: 95 5.P: a brutal body blow to left side. 1 Hit Speed: Fast. Delay: None. Damage: 95 6.P: a Heavy axe kick with left leg. 1 Hit Speed: Fast. Delay: None. Damage: 102 7.P: a right kick to the right the leg. 1 Hit Speed: Fast. Delay: None. Damage: 87 8.P: a Heavy axe kick with left leg BOUNCING THEM INTO THE AIR. 1 Hit Speed: Fast. Delay: None Damage: 102 9.P: After opponent is launched to the air player does a double electric balls which the opponent is bounced on,user finishes up nanmu with a lightning hook fist (last hit of the 2 hit combo Fully Charged). Damage: 95, 95 88 Total Damage: ???? Pros/Cons Pros +great punch pressure +high versatility +cool looking nanmu +grab knocks you to the left +Easy to use juggle launcher/Can Bu Cons -None of the combos angle well except for the K P -No Guard break -No Omni grab -low stun on Pk combos -No mixups with the kick combo
If you have an ideal just expand on it try to visualize what you want to accomplish and aim for the stars kappa