|Scroll Suggestion|Shaolin Kempo

Discussion in 'Scroll' started by Tyesin, Mar 19, 2017.

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Do You Want This Scroll In Game?

  1. Yes, I do!

  2. No, I don't..

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  1. Tyesin

    Tyesin Active Member

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    [​IMG] [​IMG]

    *Note*
    For if and when Shaolin Kempo gets implemented be sure to cast a vote and comment! For every 50 votes i'll give away 1 Shaolin Kempo scroll!(If it so happens to get boxed i'll gift the box set that it's in)

    Supports!
    10 [x]
    20 [x]
    30 [x]
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    100[]




    Creators Words:
    It was A long time coming! Chun Li (Also known as the 1st lady of fighting games) Has been around since the very beginning, so just like Dark Hado I feel as though it's only right that I brought this idea to light! As for Yang. His brother has made his way into RumbleFighter(Kenpo) So I figured why not him also! Shaolin Kempo mixes a wide variety of Chinese martial arts including Kung Fu and Kenpo! So I saw that as an awesome opportunity to mix the two! Shaolin Kempo focuses on nimble strikes to leave your opponent battered and beaten.

    [​IMG] [​IMG]

    [​IMG]
    Price:
    Carat:80,000
    Credit:1050

    Description:
    After fighting countless warriors of differing styles, a young fighter was ready to unveil their own style of martial art to the world. Shaolin Kempo! This hybrid martial at utilizes nimble linear attacks to to leave it's foe defeated.

    Move List
    [​IMG]

    Stance
    [​IMG]

    Block

    -Default

    Grab
    [​IMG] [​IMG]
    Dmg:250

    -Small knock-back

    The user forces the opponent to the ground.



     
    Last edited: Mar 23, 2017
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  2. Tyesin

    Tyesin Active Member

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    Hazanshu
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]

    Dmg:80,90,110,120(400)
    -Hard knock-down
    -CANNOT saver recover
    -No knockback
    -2nd input is blockable from the back

    SK's punch combo. This combo has an average to fast pace and has average angle capability. The 4th input can be greatly delayed, great for playing mind games with your opponent. If the 4th input connects it will hard knock-down the opponent.(similar to El Lucha's KG or Red Strom's Run Z) which you CANNOT saver recover from. The 4th input also has above average block/hit stun and also has poor recovery.


    Kintekishu
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]

    Dmg:80,95,115,120(410)

    -Juggle popper
    -4th input pushes opponent


    SK's juggle popper. this combo has an average to fast pace with average angle capability. The 3rd input has the same hitbox as Zin TKD's juggle popper. The 4th input has the same hitbox as Mystic Art's 4th input on the KPPPK and works just like it. The 4th input also has above average delay. What makes this combo so awesome is that if you miss the juggle popper, you can fallow up with the push. And what that allows you to do is get your opponent to wonder what you're going to do next. You could fallow up with a grab, go for the combo again, ect.. Awesome for mind games.


    Tenshin Senkyutai
    [​IMG][​IMG][​IMG]
    [​IMG]

    Dmg:95,110,80[100](385)

    -Fence edger
    -3rd input attacks twice

    SK's kick combo. This combo has an average pace and average angle capability. The 3rd input's 2nd hit(which is the fencer) works like Kung Fu's KG+K K. The 3rd input has above average delay but this combo has below average recovery allowing your opponent to punish you
    severely if you misuse the combo.





     
    Last edited: Mar 19, 2017
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  3. Tyesin

    Tyesin Active Member

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    Mantis Slash
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG]

    Dmg:95,110,110,115,115(545)
    -Average knock-back

    SK's longest combo. This combo has an average pace with average angle capability. The delay on the last 3 inputs are below average. However, the last 3 inputs carry above average hit stun making this combo very formidable. The last 3 inputs work similar to Red Scorpion's KKKK. The 3rd input has below average block stun making it counterable


    Zenpou Tenshin
    [​IMG][​IMG]
    [​IMG]

    Dmg:95,115(210)

    -Invincibility frames for both the user and the opponent
    -Opponent stays in place

    SK's grapple. If the opponent's back is facing the user the grab will turn the opponent around to face the user. At the end of the animation the user will be facing the opponents back giving the user an edge. The thing to be wary about is that if you do this combo and the opponent is on the edge you will basically edge yourself. Be mindful of that!


    Hazanshu
    [​IMG]
    [​IMG]

    Dmg:115

    -Ground hit
    -Hard knock-down

    SK's ground hit. This Hazanshu has an AOE effect and a slightly bigger hitbox.


    Counter
    -Default animation

    Raishin Mahhaken
    [​IMG][​IMG]
    [​IMG]

    Dmg:200

    -Invincibility frames for both the user and the opponent
    -CANNOT saver recover
    -CANNOT fallow up with a ground hit

    Housenka
    [​IMG][​IMG]

    [​IMG]
    Dmg:200
    -Invincibility frames for both the user and the opponent
    -Juggle popper

    SK's counters. Raishin Mahhaken animation works similar to Cyclone's counter animation. The only difference is that the difference is that the opponent stays in place and falls down. Housenka's animation works similar to Lightning's counter animation with the difference being that the kick launches the opponent to be juggled afterwords. What I like about both of these counter is that not only does it keep your opponent guessing it gives you utility to be able to respond to different situations that your in! Not only that it's an awesome mix of both Chun Li and Yang respectively.


    Pros
    -Can be played for both offensive and defensive play styles
    -Able to move away from your opponent
    -Great for playing mind games
    -Nice delay

    -2 juggle poppers

    Neutral
    -Average paced

    Cons

    -No back grab
    -KG has poor recovery and could potentially be situational.


    Creator
    VisionEyes

    Credit

    @SeeJest
    @SteevoTheGod
    @Eggtoastham

    [​IMG][​IMG]
     
    Last edited: Mar 20, 2017
  4. Mokolpop

    Mokolpop New Member

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    I really like this! I love the Mantis slash! do that about 5 times, and the guy's hp is down to 0! Support from me dude!
     
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  5. KanekiKen12

    KanekiKen12 Member

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    Nice scroll keep up the good work
    I'm liking your scrolls soo far one day I hope it gets implemented : )
     
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  6. SeeJest

    SeeJest Bushido

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    Looks pretty interesting, Support
     
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  7. Vausie

    Vausie New Member

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    i support !
     
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  8. aALEKSs

    aALEKSs New Member

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    Sooo coolll scrolll i like to be realesed! ❤
     
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  9. DrizzyKick

    DrizzyKick Active Member

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    S/o to Slain
    S/o to Monk
    S/o to Submit

    Vision is taking over, we making big moves over here! Support.
     
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  10. Draygashi

    Draygashi World Record (Al Hata), CUC

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    suport
     
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  11. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

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    Support!
     
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  12. Darutizu

    Darutizu New Member

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    Let's get this scroll!
     
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  13. ToGodBeTheGlory

    ToGodBeTheGlory New Member

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    Support!
     
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  14. SoupRa

    SoupRa Member

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    Support. Looks crazy as hell.
     
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  15. Tetsuryu

    Tetsuryu Member

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    Support. Finally, some Yang and Chun.
     
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  16. Kasaki

    Kasaki New Member

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    Yooo this scroll is so friggen cool the Kintekishu combo is lit
     
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  17. Proactive

    Proactive New Member

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    I like it!
     
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  18. Tengu

    Tengu Creator of Savate

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    Reminds me of two suggestions I made on GC called Shaolin Kenpo and Fist of the North / Northern Shaolin neither of which were selected to be made. Too copy/pasted from street fighter move lists for my taste. Look them up if you want ideas to improve upon this.
     
  19. marinebo

    marinebo New Member

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    Support
     
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  20. Tyesin

    Tyesin Active Member

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    Ok! I appreciate the feedback!
     

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