credits to cp_opi for the original image PREFACE: So let's face it: Androids don't exist in RuF. Even though they're carats, there's very little reason to choose to them over any other class. With the introduction of dambe and the another scrolls, which give each class a class exclusive scroll, I figured this is a good time to remind everyone that we all have one last class that would love to have l̶i̶t̶e̶r̶a̶l̶l̶y̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ a class exclusive scroll too. And that's where automata comes in. In addition to it being android exclusive, it harnesses the android's superior speed and native flight capabilities to come out on top in fights. What it lacks in power it makes up in agility, but becasue of this it needs a lot of space in a fight to fully shine. Still, in the right hands automata is a decent scroll that can prove to anyone androids m̶a̶t̶t̶e̶r e̶x̶i̶s̶t are a thing. @ProfessorZtar notice me senpai Description: After escaping the research facility, the android analyzed the martial art technique of various fighters, eventually crafting its own. This scroll combines various aspects of fighting with the android's natural flight capabilities to defeat opponents. STANCE: Swaying back in forth in a trance-like manner. Should be fluid and natural, unlike the gif. Fist to Face.exe -Last hit sends opponent flying while keeping user in place -First four hits covers medium-large distance -Thrusters used/in effect on last hit Simple 5 hit combo, nothing too fancy. First four hits have good speed and average recovery while also covering a medium to large distance. The last hit comes out a little slow but sends the opponent flying while keeping the user in place. If the last hit doesn't connect then the user can appreciate the fact that they have a slightly better than average recovery time (3-5 frames, max). Dynamic Range.zip -This is probably an overloaded kick combo -First kick sends user forward a little more than usual -Second kick covers 180 degrees in front of user -Third kick launches opponent in the air diagonally, NOT a juggle launcher -Fourth kick brings user and opponent down diagonally -Fourth kick is an aerial attack, having the user in the air. Someone on the ground cannot hit them. -Fourth kick comes out slow but has op levels of recovery -Thrusters used/in effect on last kick Automata's flashy kick combo. First kick has pseudo long range due to stepping forward a bit. The range it covers is that of zin karate's but in reality its that of say default's first kick. Aside from that, the kick combo as a whole is split into two parts. The first two kicks have good speed and recovery with the second kick having a wide 180 degree range in front of the user, but the last two kicks come out slow with the third kick having horrible recovery. The upside of this is that the last two kicks can be delayed by a long amount. It should be noted however, that the third kick sends the opponent flying upwards in a diagonal line, instead of vertically like other scrolls. This does not mean you can follow up with a juggle, as the recovery time prohibits this. In the last kick you fly up towards the opponent and slam them down diagonally, instead of straight down. While in the air the user cannot be hit by someone on the ground. Last hit also comes with the gift of having great recovery AFTER landing. The opponent has enough time while you're in the air to move out of the way and plan an attack, it's really their fault if they eat an entire combo once you land. Launch.java -Second kick covers wide 180 degree range in front of user -First kick sends user forward a little more than usual -Third kick sends opponent flying in the air -Thrusters used/in effect on last hit Combo which starts off a juggle. First two kicks of the kick combo, now followed by a massive kick that sends the opponent flying upwards for a juggle. The opponent should last in the air long enough so that the user can spin around twice, to give the combo and upcoming juggle a little spice and jazz. Of course, this does mean if the last hit is blocked or evaded, the user is completely wide open for a counter attack. One Punch.man -Punch is chargable -Punch moves user forward (1.5x the distance of sanshou's Kg P) -Kg is a slow windup but punch comes out really quick -Charging the punch does not make it unblockable, only increases the distance -Thrusters used/in effect on punch Instead of a simple ground hit, this scroll instead has a punch that comes out in the blink of an eye, leaving the opponent guessing what just happened. there is a slight delay after pressing Kg before you can do anything that last as long as Pro Wrestling's Kg, however the punch itself comes out amazingly quick. This is not a move that should be used in a head on fight, rather its really a move for show or to just catch someone by surprise. Full Frontal Assault.gif -Kg is a slow windup -Kick portion of combo only dashes forward, does not do any damage -Punch portion is a multihit combo that covers a large distance -Punch portion can be cancelled by a namu at any time -Thrusters used/in effect starting at initial dash and lasting throughout combo An alternative to the Kg P super punch, this combo makes the user dash toward the opponent and unleash a barrage of punches and kicks on them. Throughout the combo the user can be interrupted, and the entire combo covers a very large distance. The final kick creates some distance between the user and opponent in the event it is blocked, but the distance can be very easily shortened. Should be noted that the multi hit barrage can be cancelled/go straight into a namu Head first.somefiletype -Sends opponent and user forward Flashy yet simple grab. Sends user and opponent a fair distance forward. RIP BJJ.GJJ -Sends opponent forward -User stays put Basic counter. Sends opponent flying while keeping the user in the same place. Longest possible combo that will most likely never happen but if you land this combo then your opponent is really bad at the game: kkk+g -> p p -> pppkk -> Kgkp -> v ppp..... -> taunt 1 damage calculations shouldnt matter but this should easily be over 1k damage and +4 style points
my basic knowledge of video editing can only go so far senpai :< that and i really didnt feel like searching for a vid that showed the complete cycle of her stance.
spliced together :U the counter, grab, and KgP are full combos but the rest were created by combining multiple moves together
why andro exclusive. We have Andro Arts but I still gotta support because of how epic this scroll is. I wish shaman and andro got more respect, but I wish they didn't gender lock andro