HAMETSU Description: No one who fought against this style never lived to tell about it. Made by oScorpioo Stance: GRAB: G+P Same as Default COUNTER: G+K A right handed upwards slash followed by a left handed one. A juggle launcher. COMBO LIST: PPPP KKKK KKPP KKP PK K G+K PUNCH COMBO: PPPP First Punch: (65) Second Punch: (85) (Great angling, average delay) Third Punch: Two hits, both (60) (Great Angling, good delay) Fourth Punch: (110) (Great angling, average delay) Combo Speed: Normal Far Knockback KICK COMBO: KKKK First Kick: Please dont add in the small step in just focus on the strike (80) Second Kick: (85) (Great angling, bad delay) Third Kick: Two hits (90) (Mediocre angling, good delay) Launches opponent over fence, like pkk's kicks Fourth Kick: A kick down (120) (Great angling, good delay) Bad recovery time. Combo Speed: Fast Fence edger MIX-UP COMBO: KPPP First Kick: Please dont add in the small step in just focus on the strike (80) Second Punch: (85) (Great angling, average delay) Third Punch: Two hits, both (60) (Great Angling, good delay) Fourth Punch (110) (Great angling, average delay) Combo Speed: Fast Far Knockback STUN LAUNCHER: KKP First Kick: Please dont add in the small step in just focus on the strike (80) Second Kick: (85) (Great angling, bad delay) Third Punch: (95) (Mediocre angling, good delay) Dont incorperate zangief's idioc revocery time. Combo Speed: Fast Stun Launcher QUICK KNOCKBACK: PK First Punch: (65) Fourth Kick: A kick down (120) (Great angling, good delay) Bad recovery time. Combo Speed: Normal Medium Knockback
KICK SPECIAL: K G+K First Kick: Please dont add in the small step in just focus on the strike (80) Special: A dash back (0) (mediocre angling, good delay) NANMU: V spam x Coming Soon! Pros: Fence edger Special dash back Stun Launcher Cons: Bad recovery time OK angling OK delay times Notes: PK is punishable but is a great offensive move.
I'm new to this, so do u have any examples? And once i upload to a 3rd party website Wat do I do next?