Does Combat Tekkyon have an advance nanmu?

Discussion in 'General Discussion' started by KingxD, May 24, 2016.

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  1. KingxD

    KingxD Well-Known Member

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    Question: Does Combat Tekkyon have an advance nanmu?
     
  2. Pfresh4ever

    Pfresh4ever Active Member

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  3. HumoLoco

    HumoLoco Clean Up Crew

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    yes. kkkkp p p k(p) vxxxxxxxxxxxx

    ()= SKIP THAT **** REALLY ******* FAST!
     
  4. StyleCheck

    StyleCheck Active Member

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    swaggboyrf made a vid

    dunno the input tho
     
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  5. SacredSword

    SacredSword Well-Known Member

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    wtf kkkkp o.0 ? I cant even do tht
     
  6. ElVato

    ElVato Active Member

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    You can't do a simple scroll combo?






     
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  7. Hyuponia

    Hyuponia Member

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    No no no, the juggle (stun) launcher is kkkp, not kkkkp.
    kkkkp is the full kick combo + the punch at the end, so you'll want to do kkkp p p k(p) v xxxx etc. When you do the k(p) make sure the kick connects, but when the animation for the grab ( (p) ) starts up, hit V so you cancel that into the nanmu.
     
  8. SacredSword

    SacredSword Well-Known Member

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    Mb I saw 4 kick xD
     
  9. ProfessorZtar

    ProfessorZtar Community Advisor (Rumble Fighter)

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    I haven't tested this yet, but you might be able to pull of a KKKP P P PPPP advance with a wall or something. I'm not entirely sure.
    I do know that KKKP P P KP is a super easy one to do, but you have to make sure the KP "hits" with both hits. By that I mean, the grab is going to miss because 3-hit rule, but then the nanmu picks it up. (Same principle behind things like infinites using first punches and drop kicks/rams between two people.)
     
  10. HumoLoco

    HumoLoco Clean Up Crew

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    Because you are not god :>
     
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  11. Psalm

    Psalm New Member

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    I think kkkp p-p pp should be possible, but I can't even get on rf for whatever reason.
     
  12. HumoLoco

    HumoLoco Clean Up Crew

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    I did try it its not work cuz the recovery can smd.
     
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  13. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

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    All combos with a grab-hit can cancel into a nanmu
     
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  14. MadaraUchiha

    MadaraUchiha Member

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    Hiiiiiiiiiiiiiiiiii Niiiiiiiiiiiiirn
     
  15. SacredSword

    SacredSword Well-Known Member

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    Some1 show me this plez xD
     
  16. KingxD

    KingxD Well-Known Member

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    Thanks for the answers.
     
  17. Kagami

    Kagami Active Member

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    Wait, what the heck? Isn't the nanmu for the KP advance not supposed to connect since of the 3 hit rule?
     
  18. LilPastry

    LilPastry Well-Known Member

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    N
    nanmu breaks it or something
     
  19. MaskedMan

    MaskedMan Well-Known Member

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    Sht post.
    (whoever;whatever uses that scroll,kill it with fire)
     
  20. ProfessorZtar

    ProfessorZtar Community Advisor (Rumble Fighter)

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    I explained it in my post, man. :v
    P P KP V works because the KP counts as 2 first hits. (Notice how you can't go P P KP, but you CAN go P KP.) This is the same principle behind things like infinitely juggling with a first punch by having a buddy attack them with a ram/slide kick/jump kick/etc. every 4th hit. (P P P(ram)P P P(ram)P P P(ram) etc)
     
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