Scroll Description: The wielder of this forbidden sacred scroll is a mysterious person that bares no name and shows no emotion. As an ally of the Dark Guardians he has used this ancient technique to become their greatest detective. The sheer strength and power behind this fighting style will destroy the self-esteem of those that stand against it. His codename was L. -HumoLoco Personal Note: This scroll is a freestyle capoeira. Based on L Lawliet. Which is we seen his bare fight scene. Stance: Stance appearance: crouch, a position where the knees are bent, and the upper body is brought forward and down. Very similar to Sumo's stance. Omni-Grab: Damage: 260 Description: On first scene is " missing" grab. When the grab is successful, you grab it rolling and with the left leg push off. At the end, it will be an angle like volador's grab does. Short~middle range and grab in all way. Should look like this Credit to @RumbleNomad for find gif to make a better perform example. Launcher Juggle Counter: Damage: 250 Counter: When counter is successful, it will start launch juggle. Like stalker's counter does. Very easy to counter.
First Combo: PPKPK FULL COMBO (Very smooth flow.): Damage: 85, 140, 180, (95,95), (83,83,83) Description: 1st hit: Left hand lower punch, normal speed. 2nd hit: Both legs push off; middle speed and ground hit. Hitstun. 3rd hit: Left leg a half spin; fast speed and angle in all way. Half hitbox. 4th hit: Both legs spin; middle speed and safe to land. Angle in all way. Hitbox. 5th hit: Both legs flip off; knockout, very fast speed, safe to land, and angle in all way. Able to advance juggle after this. Kick Combo: KKPKP Damage: 95,150, (95,95), (51,51,51,51), (97,97) Description: 1st hit: Left leg lower push off, middle speed. Hitstun. 2nd hit: Right leg a half spin; fast speed and angle in all way. 3rd hit: Both legs back-flip, middle speed. Angle in all way. 4th hit: Both legs jump spin out; middle speed and able to delay. When someone into the juggle, this kick will knock off over any fence as soon as you stop this combo, if you continue the combo it will not knock off. Angle in all way. 5th hit: Both legs flip; knockout, very fast speed, safe to land, and angle in all way. Able to advance juggle after this.
Two hit Launcher juggle: PG+K Damage: 85, 195 Description: 1st hit: Left hand lower punch, normal speed. 2nd two-hit launch juggle: Left leg a half snip; very fast, start launch juggle, and angle in all way. Three hit launcher juggle: PKG+KK Damage: 85, 95, 195, 180(90* due to the air.) Description: 1st hit: Left hand lower punch, normal speed. 2nd hit: Left leg lower push off. 3rd hit three-hit launch juggle: Left leg a half snip; very fast, start launch juggle, and angle in all way. 4th hit: Right leg flip off; middle speed, no knockoff, unblockable, and angle in all way.
Special: KG P Full Combos: Damage: 75,75,75,75, 90,90 Description: Speical: BOTH LEGS SNIPPING!! Middle speed. 2nd hit: Both leg "back" flip off; very fast speed, knockoff, unblockable, and angle in all way. Nanmu: Damage: 75,88,40,40,51,51,51,51, 61,61,61,61,45,45,0,95 Description: In start is a quick hit-stun; very fast, A right "quarter-circle forward" leg kick; medium speed, A left "half-circle forward" leg kick; very fast, Another left leg "high" kick; medium~fast speed, A right "but-kick"; fast speed , A hands is stand and the two legs sweep off; fast speed, Then hands is stay stand and two legs snipping a four times; very fast speed, A left side flipping a four times; fast speed, Both legs back flip; medium speed, Then rolling under someone then grab their back throw off; very fast, angle in all way.
Update note: Updated the damage calculated. 3/25/2016 Updated the nanmnu( cut the running scene.) 3/27/2016 The grab has been changed. 4/2/2016 NEW Nanmu has been changed. 4/7/2016 Updated the description, but incomplete somehow.
Yea, I want to make scroll suggestion on my own. Shina helped me to find the spirtes, gg. Undemonstrative as you said? It base on L Lawliet's styles, that's what I liked his fight styles.