Maintenance & Patch Notes: 5/21/2019

Discussion in 'Maintenance & Patch Notes' started by [GM]Toast, May 21, 2019.

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  1. iHumza

    iHumza Artist of Winter

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    Scroll is original, looks cool and plays well. Probably impossible to get tho just like Yellow Dragon.
     
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  2. RumbleNomad

    RumbleNomad Well-Known Member

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    3.6%. I'm actually going try because it's a KoF boss scroll.
     
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  3. iHumza

    iHumza Artist of Winter

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    Where did you get the rates from? And yeah, KoF has lots of scrolls in this game like Inferno from K, all the KoF scrolls in RF are really cool and stuff :3
     
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  4. Hercule

    Hercule Well-Known Member

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    Throw us a bone mate, at least start releasing boxes in higher quanity if y’all not gunna put the price down. There’s 31 different items because y’all released so much varients. On top of each item having a timed version to it, 1/64 chance bruh. I’d kill to see 64 people in-game at once in 2019. What happened to 5+1? That’s only for older boxes? lol
     
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  5. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    You can’t count rates like that. Every item listed in the box, has variants. From what we have seen there is 3 types of every item. Then there is timed versions of everyone of those items. Then we have them useless carat coupons and revives etc. Then there is the actual forced rate of items.

    Most games will put 2-3-4x the same item in gacha pool so that even if there is only 60 items, well the bad ones from that 60 are way more probable to get.

    Nimonix doesnt announce rates, but if there is lets say 60 items total counting the timed items and trashtier fillers, you could expect that in the coding that box has 80 items with 20 of those being the same crappy items in there to up the % of bad items
    And lower the % for rare items
     
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  6. Tengu

    Tengu Creator of Savate

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    No Cyclone BF LE is an alternate version of Cyclone. We dont call muay boran an alternate version of red scorpion do we?
    Cyclone = Benimaru
    Tempest = Mix/Custom
    Black Dragon = Goenitz
     
    Last edited: May 22, 2019
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  7. RumbleNomad

    RumbleNomad Well-Known Member

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    Oh my apologies, .5% chance for getting it perm.
     
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  8. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    I mean, Full Impact is around 0.015% i believe.

    So I'm not surprised anymore
     
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  9. iHumza

    iHumza Artist of Winter

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    wtf?
     
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  10. iwannadielel

    iwannadielel Well-Known Member

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    nice
     
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  11. HumoLoco

    HumoLoco Clean Up Crew

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    Got a question where the f**k y'all learned that the number from?


    because i have never heard of .8%

    i only have heard of this .08 into 8% and 8% into 0.08.
     
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  12. RumbleNomad

    RumbleNomad Well-Known Member

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    In order to calculate, what the odds were for the boxes based SOLELY on the advertised items I just counted using the list they provided which is 2 to 53 which converted into decimal form is 3.6%

    So what Fuzions brought up is first of all was that my math was wrong, because I only factored in what they showed was AVAILABLE in the box.

    But for a better perspective here's a visual tool I'll use to explain the boxes and the numbers a little better. Because I am a visual learner.

    [​IMG]
    The top two layers are what I factored in (30 Day/Perm) 3.6%
    When in reality I should have factored in other layers i.e (Angel Wings/Coupons/Garbage Items etc) which drives that 3.6% even further down.
     
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  13. HumoLoco

    HumoLoco Clean Up Crew

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    Sure. Let's talk about the math possibilities. I would love to talk about it. Because you are one of my favorite people. Nothing can compare you to the hard rider on this game. Have you ever heard of math possibilities?

    Let's talk about this new trash box.

    I see we have 64 items in this new trash box. There's 34 perm out of 64.

    If I want that Yellow Dragon or Black Dragon either. It would be 2/64.

    How many different items are possible? That's 1. because it only give you only one items
    How many items are in there? That's 64 are in there.

    Now we have the chance around 1/64 into 0.015625. Now what's 0.015625 into a percent? That's 1.6% each of them are the drop rate to get a single items is 1.6% chance.


    But @TheFuzionBranz said 0.015% which mean is 0.000015 which is make no sense. I called this undefined number for the math possibilities.

    :>
     
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  14. RumbleNomad

    RumbleNomad Well-Known Member

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    I knew I messed up my math somewhere thanks for fixing it HumoLoco AF, I just was trying to hit a ball park. But you have to remember the Full Impact odds were the ones Fuzion was stating were 0.015%.
     
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  15. HumoLoco

    HumoLoco Clean Up Crew

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    Yea Impact is less than the drop rate. I was joke on him, cuz he's still my rival of my best friend.
     
  16. Tengu

    Tengu Creator of Savate

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    Yeah the whole 3 versions of each clothing item PER GENDER (6 each) with both perm and timed variants (12 total PER ITEM) is the single worst thing I've ever seen on RF considering Sejuls Top is dropped by a package that contains both genders. There's no defending this.
     
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  17. Facade

    Facade Active Member

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    new clothes are always in boxes..I'll pass
     
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  18. HumoLoco

    HumoLoco Clean Up Crew

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    It would be make 3/64 and then 1/3? but actually that's 6/64 and 3/6. that's sad. the more they add trash the more difficulty we want to get that scroll.
     
  19. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    You are simply GUESSING, that every item has flatout the same rate. In such a case, The chances of getting 2 pieces of the same suit are the same as guessing the scroll 2 times?

    Now lets take the concept of Gacha: Its lottery/RNG to get items on games. Most of the time, You will have items that are "fillers" to take up room, just like losing tickets or basically winning back equal/less money than the ticket price in real life. This would translate into most timed items, coupons, pouch items, etc.

    If we take another look at gacha, Some games have armor gachas with prizes being EPIC/RARE/COMMON tiers, While all having the same number of pieces, Common could have a 75% chance, Rare a 20% and Epic being 5%. Lets say each set has 5 pieces. That makes 15 total. The chance isn't 1/15 to get an Epic. Its 5% for an epic, then again that 5% will be brought to a lower value cause you have 5 pieces of RNG once you get to that pull ratio.

    We can look at it as a unit based game. Lets say you pull units in a game (banners, etc). A 5* being a 3% drop rate, a 4* being 17% and a 3* being 80%. Lets say that there is 120 units total in that pool. Then lets say there is a event or a stepup event where 5* becomes 6% but summoning pool stays the same.



    Depending on the system used, You can force a % for each item to total out 100%: Example:
    Blackdragon: 2%
    Blackdragon(timed):8%
    set package:4%
    set package(timed):16%
    emblem:6%
    emblem (timed):14%
    angel wings:20%
    coupon 2k: 20%
    coupon 4k: 10%
    ^^That totals out 100%/9 items. You do not have a 1/9 chance.



    Another system could make a bix, With 9 different items, but not a 1/9 chance, Example:
    Blackdragon: 2%
    Blackdragon(timed)
    Blackdragon(timed)
    set package
    set package(timed)
    set package(timed)
    emblem
    emblem (timed)
    emblem (timed)
    angel wings
    angel wings
    angel wings
    coupon 2k
    coupon 2k
    coupon 2k
    coupon 4k
    coupon 4k
     
  20. HumoLoco

    HumoLoco Clean Up Crew

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    You cannot create a percentage on each items. That's fact. Who the f**k has time to create a percentage on each items? It's random percentage on each items each time you opened box. Have you ever thought about that?

    You know. Ever heard of algorithm?

    If you know the c++ or c# or whatever you know about the code language. Then I can talk about it.

    I will show you a very simple code. If i want to f**king screw with the people with that cute scam two dice. I program it.

    Code:
    int main()
    {
    int dice1, dice2, sumOfDices, Total =0;
    int time[12] = {0}; // a random number for array of 12.
    int expected[12] = {1,2,3,4,5,6,6,5,4,3,2,1}; // to create two dices of the number in an array.
    srand(time(NULL));
    
    for(int i = 0; i <=100; i++)
    {
          sumOfDices = 0;
          dice1 = rand() % 6+1;
          dice2 = rand() % 6+1;
          sumOfDices = dice1 + dice2;
          times[sumOfDices]++;
    }
    
    for(int i =2; i <=12; i++)
    {
         Total += times[i];
    }
    
    for(int i = 2; i <= 12; i++)
    {
       cout << i << times[i] << 100.0*expected[i] / 36 << 100*(double)times[i] / Total << endl;
    }
    return 0;
    }
    This has 100 times of possibilities throw two dices in the first game will show the result of display is
    2 has 2 in total
    3 has 3 in total
    4 has 9 in total
    5 has 19 in total
    6 has 18 in total
    7 has 12 in total
    8 has 15 in total
    9 has 11 in total
    10 has 4 in total
    11 has 4 in total
    12 has 3 in total

    100 times of possibilities threw two dices in the second game will show the result of display is
    2 has 1 in total
    3 has 11 in total
    4 has 8 in total
    5 has 15 in total
    6 has 14 in total
    7 has 15 in total
    8 has 15 in total
    9 has 6 in total
    10 has 10 in total
    11 has 3 in total
    12 has 2 in total


    now what if 1 time of possibilities threw two dices in the first game? It would look like this

    2 has 0 in total
    3 has 0 in total
    4 has 0 in total
    5 has 1 in total
    6 has 0 in total
    7 has 1 in total
    8 has 0 in total
    9 has 0 in total
    10 has 0 in total
    11 has 0 in total
    12 has 0 in total

    now next second game would look like this

    2 has 0 in total
    3 has 0 in total
    4 has 0 in total
    5 has 0 in total
    6 has 0 in total
    7 has 1 in total
    8 has 1 in total
    9 has 0 in total
    10 has 0 in total
    11 has 0 in total
    12 has 0 in total

    now next third game would look like this

    2 has 0 in total
    3 has 0 in total
    4 has 0 in total
    5 has 0 in total
    6 has 0 in total
    7 has 1 in total
    8 has 0 in total
    9 has 1 in total
    10 has 0 in total
    11 has 0 in total
    12 has 0 in total

    now final four game would look like this
    2 has 0 in total
    3 has 0 in total
    4 has 1 in total
    5 has 0 in total
    6 has 0 in total
    7 has 0 in total
    8 has 1 in total
    9 has 0 in total
    10 has 0 in total
    11 has 0 in total
    12 has 0 in total


    What's your point talk about forced percentage on each items?


    also if you want me show you the actual of rumble fighter's code for box. i can show you how are they worked.
     
    Last edited: May 22, 2019
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