Ninjitsu PPPP PK KKP K(G+K) >>G P+G KKP Original 1st kick followed by a multi-hit kick that bounces enemies off the ground a small height followed by another multi hit finisher. K(G+K) The original KK combo. >>G Fencer P+G Same grab as Infinite Barrage and Blood Wind Ninjitsu --- Boxing New Price: 18,000carats PPPP PPK KK PPK Damage / Knockdown Combo --- Exile PPK Speed increased kG Speed increased --- Lucha Libre PPPP KKKP kG P >>G P+G P+G >>G Pro Wrestling's launcher --- Jeet Kune Do New Price: 30,000carats PPP PPK PK KKK kG kG Ground hit Same kG the Elite Dark Guardian has in the tutorial but with better recovery. --- Karate PPP PKK KKK KKPK KKK + KKPK 1st Kick Change Better speed + range. Current first kick is Default's first kick which is REALLY bad. --- Koroshu PPP PK KKKK KPP kG kG Two Hit Dunk Fencer Knocks enemies in the air then spikes them downward. Second hit can bounce launcher standing enemies. Safe if blocked. Has no actual special particle effects in game. --- Persona (MUCH NEEDED) New Price: 41,500carats kGK Dodge, Knockback Same as Persona's PPPPP 5th punch --- Fearless / Fearless Black KPPK Final hit changed to spike the enemy downward (White Fang's KPP) V PPKKPKPKG (blue aura begins at the 1st kick) Final Input Finisher P: No Change PP: No Change PPK: KKKK's 3rd input PPKK: KKKK's 1st input PPKKP: PPPP's 3rd input PPKKPK: PPKP's 3rd input PPKKPKP: PPPP's 4th input PPKKPKPK: KKKK's 4th input PPKKPKPKG: Above animation Reward: Enemy is inflicted with -50% Damage and -50% SPD for 15 seconds --- Fearless BF LE / Fearless RE Only Name "Fearless Black" should be changed to Fearless BF LE or usable as reagents for Fearless RE PPKP Kick changed to a low BU Launcher. Final punch can still launch as well. KPPK 3rd hit changed to be the scrolls PPKP launcher >>G Same as the Abyss kG Miss Hit B http://forums.playredfox.com/index.php?threads/update-fearless-2nd-nanmu-for-rent-bf-le-new.38117/ --- Drunken Boxing SE P+G Changed to Drunken Master's grab --- Vale Tudo kG Changed to BU Launcher --- Muhon's Ninjitsu PPPP PKK PPKKK KKKK K(G+K) KP kG KP kG KK >>G K kG KP Far Knockdown kG KK Fencer Pops enemy into the air on the 1st hit. Very short distance. >>G K Fencer (Bounce Up, Air Spike) 2nd hit will Bounce Launcher standing enemies. --- Dambe P+G The fundamental one arm grab of Traditional Dambe. This is a basic of Dambe fighting that should have been in it's first version as you can ONLY grab with your left hand in Dambe. Success Enemy is pushed backward as if grabbed by Dirty but with a right punch. ---
I really don't care for Lucha Libre having Pro Wrestling's >>G. If it could be something else, that would be nice.
It's to build scroll relation since Lucha Libre is Mexican "Pro Wrestling" similar to how Jeet style and TKD styles have mimicing features.
I understand, but pro wrestling >>G just looks ugly in my opinion. Doesn’t fit even pro wrestling, let alone any other Scroll like Lucia libre.