Description: The creator of this scroll was a young Shaman that was haunted by the nightmares of his past. He lived in agony after a Dark Guardian had taken the lives of his parents. Lusting for revenge, the Shaman traveled around the entire globe searching for the one that caused him so much grief. He spent so much time hunting, but it was all in vain... By Yukoto IGN: BlackSparrow if this scrolls is to be implemented, please gift IGN: BlackSparrow Stance: Description: Both of the user's hand will be fisted. Price: ? ? ? -Price will be determine by NimoniX Scroll Commands: PPPPK KKKK KKPKP KKPP KG+KK KPPK kG >Z Guard: Description: A new guarding stance. The user will concentrate an aura of lightning onto it's palm.(Similar to Seven Nigh's guard) -Since NimoniX has been coming up with "new game mechancis", I decided to throw in an guard animation that will be differ upon other scrolls. Another suggested guard: Good old Fearless's guard. ______________________________________________________ (grab) Heaven's charge Description: (counter) Supreme Severing Storm Description: Ablaze's counter is one of it's kind, the finisher will cause the opponent to get dizzy(similar to Relentlss' V skill). The user will not move as far as the animation is shown. The stun/dizzy frame would be shorte than the actual exocore's skill. How the movement should look like in game: Thunder/Lightning Animation: Description: Keep every details but change the color "blue" to a dark red. Spoiler: Color Reference -Notes: Scroll has thunder sound effect like Electro.
Safe Reverse Launcher/Reverse Dodge*Similar to Another Serpent's kG* Description: Ablaze's run z is differ from other's, it'll launch the opponent extremely high into the air like Droid Art's run z and carry the opponent backward while keeping the user safe from cliffs or panics. BUT wait!!!!*ccommercial voice on* there's more.... this run z offer more then just being a launcher!!... it is capable of dodging(Rev dodge) other players too!.. making it the ulitmate trolling jutsu,YEETT.-Great recovery time.-Do not add in the lightning animation. *Low Quality*Launcher Reference:
Character used: Vanessa, K, Hiwa, Rugal, Benimaru (KOF), Cammy, Ibuki, Sean, Guile (Street Fighter) and others. - I had listed most of the character for Nimonix to find so they can do the animation since my is kinda rigged.______________________________________________________ - Ablaze provides you with many variety of combos, gimmicks, and many more. (P)(P)(P)(P)(K) High Fence edger (Death Whiisper) Description: Despite the only punch combo in the scroll, this punch combo comes with great strengths and mechanics. The first punch carry out extremely quick, with the user move out forward quickly and travel about the same distance as Destroyer's 1st punch. Just like Shoot boxing's 1st punch, Ablaze's 1st punch provides heavy stun but not so much range. Second input is a 2 hitter; the animation's transition should be smooth like Telos's (K[PP]) and NOT stiff like Meriken's (KK). Should execute quickly. 4th input isa high uppercut/supporter, it'll lift the opponent into the air. The finisher will knock the opponent over high fence with powerful air-knock. None- airborne enemies will be knocked backward, similar to Parkour's KP. Spike-down High fence edger (Garou Rentouda) Description: Ablaze's first kick is more then just your regular 1st kick input, like Parkour's 1st kick, this kick will be very heavy and can be use as an ground-hit. Has enormous wide arc hit-box, great reach/range, executes extremely quick, fast recovery. Finisher will sent opponent downward extremely quick like Red Rock Ninjutsu's [PPKK].-All great recovery, and delays. -Last hit can not be counter. Mind game (Swallow Ghost) Description: This combo's concept is like Hell's Hand kick combos, an great way to mind-game your opponent whom isn't aware or playing seriously. Third hit is safe from panics, great range/reach.4th hit, the user will leap back. Last hit does decent knock-back.-All great recovery, and delays. Reverse Grapple/Knock (Bomba ligera) Description: This combo's concept is like Hell's Hand kick combos, an great way to mind-game your opponent whom isn't aware or playing seriously. Third hit is safe from panics, great range/reach. Last hit is a grab, the knock-back should be powerful.The knockback animation should be similar to Telos's rear grab. Spoiler: When last hit connects Spoiler: Example of the knee drop (K)[G+K](K) Stun Launcher (Dancing Raijin) Description: Ablaze's first kick is more then just your regular 1st kick input, like Parkour's 1st kick, this kick will be very heavy and can be use as an ground-hit. Has enormous wide arc hit-box, great reach/range, executes extremely quick, fast recovery. The concept of this combo is to catch player's offguar and similar to Hondon's run (z+k) launcher. Second input will be a high reverse kick similar to Abyss bf's (kkk) but higher to the air. Last input will stun the opponent, possible to juggle after, the animation frame will move the user very far like Asura's kG+K. Last hit mechanic should be like Telos's 4th punch, where the user can turn at certain degrees-All great recovery, and delays. (K)[G+K](Incomplete) Description: Without pressing the last input, the 2nd input will be like Abyss's kk(k). The user will leap back to safety. How the last hit should look like: (K)(P)(P)(K) (Wrath of Indra) Description: Ablaze's first kick is more then just your regular 1st kick input, like Parkour's 1st kick, this kick will be very heavy and can be use as an ground-hit. Has enormous wide arc hit-box, great reach/range, executes extremely quick, fast recovery. Second hit provides heavy hit stun similar to Hitman's KP but with short range. 3rd input is a 2 hitter; 2nd kick bring forth the fierce thunder strike, opponents stroked by this will be pushed back*Mystic Art kppp*. Last hit does decent knock-back. kG*Special* (Phantom Outbreak) Desciption: Similar concept to Shadow Ninjusu's kg, the user will taunt, while taunting it'll unleash 3 lighning phantom, buying enough time for the last phantom to charge it's attack. All phantom will travel the same distance as shadow ninjtsu's kg except for the 4th phantom, he'll travel slightly shorte but has a bigger hit-box. With the 4th phantom coming your way, it'll penetrate through your beloved guard and knock you over fences, the best way to avoid this attack is gtfo of the way. The phantoms will execute fast like Shadow Ninjutsu's kg. The user will be vulnerable. - The three phantoms doesn't cause any knock back. (Last hit without any lightning)
Looks good so far. Other than your Punch Combo being 3 hits, you have everything written out as if it were a 4 hit combo.
Not sarcasm. When you have your damages displayed it says "80, 65-65 ,190 [400]" implying that there is 4 hits instead of 3. Also you say "first" "second" then "fourth" For real though, there is no sarcasm here. I like what you have so far, I can't wait to see more.
So you know how muay boran does 2x hit in one input? That's what I was trying to imply, I will have to go back and reread my descriptions and what I wrote. Thank you for your feedback. Keep them video coming !!
Ah ok, I guess I misread or completely skipped over where you mentioned Muay Boran in the combo description.
Yea, the user will go back to his/her/it original postition if the user "do not" continue with the 3rd input. Altho I feel like that is ****.