New reworked list based on all factors including potential and difficulty. Will constantly be edited with the changes in Metas and scroll updates/add-ons. DEFINITIONS: BOLD: Might move up a tier *: Scrolls with a *star* require some form experience/skill for it to justify its ranking, but fully deserves it. Might be abit harder to use compared to easier to use scrolls, but still has a potential depth of the tier. Ultimate Tier: The most overpowered/best scrolls in the game. They have special animations,range and high damage. Compared to all other tiers, They are better. SS Tier: Overpowered scrolls. Scrolls that can correct mistakes many players tend to do such as placement, judging range, applying pressure and playing safe. High damage output, Easy to use in most cases. You will get called out on it LOL. *Take note that the skill gap between S tier and A+ tier is extremely close* S Tier: Slightly overpowered compared to most of the other scrolls released. Highly recommended. You might get called out on it LOL. A+ Tier: The following best scrolls in the game. Highly recommended. *Take note that the skill gap between A+ tier and A- tier is extremely close, even with S Tier* A- Tier: Excellent scrolls, sitting under the best but better than the rest. In this tier there are scrolls that are slightly better or easier than others, but the potential gap is just so small its useless to start creating more tiers. *Scrolls in B tier show more compared to higher tiers, the skill gap starts increasing* B Tier: This is the common scroll of RF. Pretty much what I call the normal skill/potential level. Good to Very Good scrolls. There are some B tier scrolls better than others, But there are cons that weight down these scrolls too. These scrolls are the ones that are most ``ITS THE PLAYER`` type of thing. I would recommend this tier of scrolls too, Just note that I listed others as better however. Also, B+ and B tier are pretty much the same thing, The difference is the difficulty really. C Tier: Scrolls that are okay. Would recommend others. D Tier: If you want to embarass people Ultimate Tier: (No order) -Parkour -Sage Master -Shadow Ninjitsu -ZinTKD(with reset)* Parkour : First kick is a combo breaker, punch combo has bu launcher+reverse knockback and kick combo has bu launcher and reverse knockback combo choices while range is great and both combos fence and other tools. Like having an exocore equipped Sage Master: Range and base damage is uncomparable with anything in the game. Has no limits in multiplayer fighting, Cant be countered. Equipped with AoE attacks. Like having an exocore equipped. Shadow Ninjitsu : Range is almost on tier with Sage and even greater in distance. Extremely safe. High damage. Equipped with multiple tools. ZinTKD With Reset : Simply because you can kill someone in 1 juggle minimum. Reset can be executed on any angle and placement with knowledge. Easiest non situation infinite to do. SS Tier: (In order) 1)Zin Karate 2)Rage 3)White Fang 4)Akido 5)Electro 6)Redemption 7)Muay Boran Zin Karate : Scroll has perfected range+stun+recovery+speed combination. Lunges far, very fast. Can work around side guard to target the uncovered back of an opponent. 4 Hit launcher is very safe and strong. Cz second hit for safety. Multiple combos for alot of switchups. 2 Hitter thats fast and amazing angles. Trip combo to punish saver users and control placement. VERY HIGH DAMAGE. VERY EASY TO USE. Rage : Scroll has very high damage, long and hard to counter combos. Applies damage, fast. Can fence. Has alot of mix up. Easy long nanmu advance. Just abit harder to use effectively than ZinKarate with slightly less perfection to its adjustments done by Nimonix. Also, Its multihits make it slightly un-safer than ZinKarate. White Fang : Scroll has extremely high damage with a safe 4 hit launcher. Ground hit is a launcher and also a very useful >>Z move. Extremely fast fence combo. Long delays. Works around guard fairly good. Cz can combo break and is a grab animation making it very easy to use. Multiple, easy and very strong nanmu combinations possible. Scroll is very easy to use. Akido : Scroll has extremely high damage with a very safe 4 hit launcher. Animations are very safe but with weird movement and range. Combos can be easily ruined by lag. Grab animations do alot of air damage, but only hit 1 player at a time. Ground hit has no stun and is risky against saver users. Has an omni grab. Very easy advance nanmu combos due to grab animations. Electro : Scroll is fairly easy to do. Has high damage with fewer hits but high speed. Reset. Fence combo. 2 Guard breakers including a 2hit and full 5 hit combo. Strongest grab in the game. Easy and effective ground hit. VERY QUICK 2 hit launcher with a 3rd safety input to launch or fence. 4 Hit fence kick combo. Redemption : Redemption has crazy stun with amazing recovery. Harasing range and control over opponents. It can modify its placement with its transport ground hit and >>z. Huge range on 2hit guard breaker. Long main punch and kick combo for high damage, repeatable/spamable. Muay Boran : Scroll has a Cz that combo breaks and launches while being a ground hit.. Very fast. Range and movement can control blocking opponents and circle around them. Punch combo hits hard and fences. Scroll is very safe while being very aggresive. S Tier: A+ Tier: -Abyss(BFE) -Agent -Azteca* -Blood Wind Ninjitsu -Capoeira -Cyclone* -DarkHazeNinjitsu -Dragon* -HawkHunter -Hitman -Lightning -Lightning(BFE) -MysticArts -Shaolin Tiger -Shoot Boxing -Stalker -Telos -Volador -ZinTKD(no infinity reset) B+ Tier: -Abyss -Agni -Another Baguazhang -Another Serpant -Asura -Blackout -Born -Combat Sambo* -Combat Tekkyon -Dambe -Destroyer -Dirty -Drunken Master -EagleClaw -El Luchador -ExtremeTKD -Fearless -Hunter -Infinite Ninjitsu -Jin Taekkyon -Judo* -Kenpo -Koroshu -Krav Maga -Limen Baguazhang -Metatron -Muhon Ninjitsu -Muscle Buster -Pencak Silat -Plum Blossom Ninjitsu -Pa Kua Kwon -Praying Mantis -Redleg -Redleg(BFE) -Redstorm -Sanshou -Shaolin Crane -Shaolin Snake -Slash -Stinger -Sumo -Taekwondo Se -Tempest -Tengoryu Karate -Tongbeiquan -The Wind -Vale Tudo* -Viper -Wing Chun -Xingyiquan B- Tier: -Another Ninjitsu -Avenger -Choy Li Fut -Cold Blood -Darksider -Gentleman -Inner Fire -JeetKunDo -Kingpin -Lucha Libre -Mao Gong* -Meriken -Persona -Red Rock Ninjitsu -Red Scorpion -Serpent -Shidokan -Soulless -Sumnudo-Xinyi Liuhe Quan C Tier: -Android -Baguazhang -Boxing* -Default* -Drunken Boxing -Exile -Karate -Kobudo -Kung Fu -Geumgangtu -Pro Wrestling -Mach Knuckle -Muay Thai -Taekkyon -Taekwondo D Tier: -Android -Jujitsu -Murekwon -Ninjitsu -Renegade -Street Learning Curve Tier List: fd
Why is Zin Karate considered SS tier? Can someone explain to me? I'm not trying to be sarcastic. I'm just wondering what makes it so good?
Another Serpent should be A tier, Agni should drop down to B, Dirty should move down to B. Honestly I find a lot of the A tier and B+ Tier hard to agree with there just so borderline most of those scrolls.
I'd say Another Serpent is an A- scroll because although it's a difficulty to use is spammable none of it's kicks can angle unless youre off to one side and it's max combo damage despite having all those hits doesn't even out damage damage Stinger's juggle. Honestly I think regular Serpent is a better scroll because Another lacks all of it's predecessor's mindgames but it just doesn't play itself like Another Serpent does.
Abyss BFE is still somewhat inferior tho to normal Abyss due to a few things. -Abyss KKKK's 3rd and 4th kick have amazing angling, one of the best drift catch in the game. BFE's KKKK may wreck on moon-type stages but it lost 2 of the better combos in the game for it. -Abyss KPPPK's uppercut actually pop-up fences and drops ledges unlike BFE which makes this a throwaway combo that will almost never be used. ->>G moved less which I've found has more surgical/precise use (think Judo) whereas BFE's >>G is just Redemption's >>G but not as good. -Fearless counter as a grab takes 2-3x the time as default grab to fully complete and I think does 5 more damage although it can be ground hit for another 50. Yes I know it has minor stat buffs to other parts but the kick combo is crap. You have no idea how many kill spots exist only to Abyss's KPPP dunk on moon and other stages. Also I believe the reset is destined to be patched eventually like all the others that arent ZinTKD unless they can't because fixing it would make it no longer able to PPKK kG which might make sense why it's still there.