Festival Description Feel the rhythm! Feel the rhyme! Get on up! It's Festival time! Created by Tengu Price 35,000c Personal Description A simplistic, light-hearted variant of Capoeira with less overall hit/block stun but punishing combos that fills the 30,000c bracket gap. Basic Posture
Spinning Knockdown 80, 88, 74, 95, 120 [457] Delay, recovery and stun similar to Capoeira. 3rd input pushes like Sumo's KP. 1st input: Quick left stepping elbow. 2nd input: Right elbow while turning clockwise. 3rd input: Left pushing palm while turning counterclockwise. 4th input: Same as the 2nd input in Capoeira's K(G+K)K. 5th input: Arm leaning left roundhouse while turning counterclockwise. Stun Launcher, Knockdown 80, 88, 110 [278] x, x, x, 70-70-70 [210/126*] Stun launcher combo protected by a multi hit attack. 1st input: Quick left stepping elbow. 2nd input: Right elbow while turning clockwise. 3rd input: Dropping left foot to the abdomen. 4th input: Whirling triple kicks while doing a handstand turning clockwise.
Fencer 90, 84, 88-88, 137/82* [432] Low blowout popup (Berzerker Exo's kG) followed by a low bounce launcher / air spike. Delay, recovery and stun similar to Capoeira. Final kick will knock airborne enemies down. 1st kick: Capoeira's 1st kick 2nd kick: Hopping left kick while turning clockwise 3rd kick: Double leg multi-hit flair while turning clockwise 4th kick: Side footed right axe kick while doing a clockwise left-hand cartwheel Ground Hit, Knockdown [240](144) Same as Capoeira's kG It can be followed successfully after: PPPKK PPKK KKKK kG >>GK a successful juggle Spinning Knockdown 105, 120 - [225] 1st Input: Running right spin kick turning counterclockwise 2nd Input: Arm leaning left roundhouse while turning counterclockwise. [230] Same as Capoeira's grab. CHANGE LOG 2/25/17: KKKK changed blowout launch on the 3rd hit and BU launch / Air Spike on the 4th hit. 5/19/17: KKKK changed to popup on 3rd hit and only launch on the 4th hit versus standing. -COMPLETE-
Support! You'll probably have to have it be closer to 45k to have it stand a chance at actually becoming a carat scroll. -IGN: Victini
Yeah, I don't see Nimonix making a scroll with 2 launchers, one of which is safe if blocked due to the follow up, and a ground hit, cost less than most of the other 41k scrolls. Well, that is, unless all the moves are as painfully slow as you've shown them. If that's the case, I can definitely see this as being 35k. I'd probably even pick it up to play with every so often too, especially if I can find some fun combos between this scroll and some exocores. :3
But they already made Mach Knuckle ;p 2 Launchers, 1 of them is safe before instead of after, a ground hit, and 14k less than this ;D
Yes, but do remember, Mach Knuckle doesn't have a true kick combo, since K is just a dodge into the Punch combo's launcher. Both launchers are of the same type, too, unlike this scrolls'. :3 Again, if the scroll is as slow as depicted, then I don't see why it can't be 35k.